Taetowierer

Kunst, Design, Unterhaltung und Medien

KI-Exposition

  • Datenquelle: BLSVeröffentlicht: 2026-08

    Hoch· relativ

    NiedrigVier relative BänderSehr hoch

    Wert auf Berufsgruppenebene

    Skala, Bezugsmenge und Quelle

    Vier relative Bänder (Niedrig / Mittel / Hoch / Sehr hoch)

    831 detaillierte Berufe in der BLS-Beschäftigungsprojektionstabelle. Der Wert wird je Code der National Employment Matrix (NEM) vergeben, daher erhalten Berufe mit demselben NEM-Code dasselbe Band

    Quelldatensatz (XLSX-Download)

  • Datenquelle: AnthropicVeröffentlicht: 2026-03

    0.356

    0.000Spannweite der hier geführten Werte0.745
    Skala, Bezugsmenge und Quelle

    Index der beobachteten Exposition, 0–1 wie veröffentlicht

    Auf O*NET-Aufgaben abgebildet

    Quelldatensatz

  • Datenquelle: ILOVeröffentlicht: 2025

    0.21

    0.09Spannweite der hier geführten Werte0.70

    Wert auf Berufsgruppenebene

    Skala, Bezugsmenge und Quelle

    Index der Exposition gegenüber generativer KI, 0–1 wie veröffentlicht

    ISCO-08-Berufsgattung — alle Berufe mit demselben Code erhalten diesen Wert

    Von dieser Website berechnet, nicht von der IAO veröffentlicht: Von den 1.012 Berufen, die diese Website mit dem IAO-Datensatz verknüpft, erreichen oder übertreffen 82% diesen Wert.

    Quelldatensatz

Welche Art von Wert diese Quelle veröffentlicht

Die Kategorie von BLS ist ein relativer Rang und kein absolutes Niveau, und sie ist keine eigene Messung: Sie fasst die Perzentilränge des Berufs aus mehreren veröffentlichten Studien in vier Bänder zusammen. Sie ist weder eine Beschäftigungs- oder Lohnprognose noch eine Einführungswahrscheinlichkeit und unterscheidet nicht zwischen Automatisierung und Augmentierung.

Task-level exposure

Nur exponierte Aufgaben
TaskClaude.aiRaw / share %APIRaw / share %
Create finished art work as decoration, or to elucidate or substitute for spoken or written messages.

27-1013

0.143051.40.089550.4
Integrate and develop visual elements, such as line, space, mass, color, and perspective, to produce desired effects, such as the illustration of ideas, emotions, or moods.

27-1013

0.064423.20.037521.1
Use materials such as pens and ink, watercolors, charcoal, oil, or computer software to create artwork.

27-1013

0.045416.30.026014.7
Monitor events, trends, and other circumstances, research specific subject areas, attend art exhibitions, and read art publications to develop ideas and keep current on art world activities.

27-1013

0.01936.90.01558.7
Create sketches, profiles, or likenesses of posed subjects or photographs, using any combination of freehand drawing, mechanical assembly kits, and computer imaging.

27-1013

0.00361.3—0
Confer with clients, editors, writers, art directors, and other interested parties regarding the nature and content of artwork to be produced.

27-1013

0.00230.80.00382.1
Create sculptures, statues, and other three-dimensional artwork by using abrasives and tools to shape, carve, and fabricate materials such as clay, stone, wood, or metal.
—00.00352.0
Maintain portfolios of artistic work to demonstrate styles, interests, and abilities.
—00.00191.1
Not observed on any surface — 18 task(s) — These tasks have no row in the source for this release. The 0 in the share row is a display-stage composition ratio; absence is what the — in the raw row states.
Submit preliminary or finished artwork or project plans to clients for approval, incorporating changes as necessary.
—0—0
Cut, bend, laminate, arrange, and fasten individual or mixed raw and manufactured materials and products to form works of art.
—0—0
Study different techniques to learn how to apply them to artistic endeavors.
—0—0
Render drawings, illustrations, and sketches of buildings, manufactured products, or models, working from sketches, blueprints, memory, models, or reference materials.
—0—0
Study styles, techniques, colors, textures, and materials used in works undergoing restoration to ensure consistency during the restoration process.
—0—0
Develop project budgets for approval, estimating time lines and material costs.
—0—0
Shade and fill in sketch outlines and backgrounds, using a variety of media such as water colors, markers, and transparent washes, labeling designated colors when necessary.
—0—0
Collaborate with engineers, mechanics, and other technical experts as necessary to build and install creations.
—0—0
Create and prepare sketches and model drawings of cartoon characters, providing details from memory, live models, manufactured products, or reference materials.
—0—0
Examine and test paintings in need of restoration or cleaning to determine techniques and materials to be used.
—0—0
Create graphics, illustrations, and three-dimensional models to be used in research or in teaching, such as in demonstrating anatomy, pathology, or surgical procedures.
—0—0
Brush or spray protective or decorative finishes on completed background panels, informational legends, exhibit accessories, or finished paintings.
—0—0
Trace drawings onto clear acetate for painting or coloring, or trace them with ink to make final copies.
—0—0
Apply solvents and cleaning agents to clean surfaces of paintings, and to remove accretions, discolorations, and deteriorated varnish.
—0—0
Model substances such as clay or wax, using fingers and small hand tools to form objects.
—0—0
Collaborate with writers who create ideas, stories, or captions that are combined with artists' work.
—0—0
Provide entertainment at special events by performing activities such as drawing cartoons.
—0—0
Render sequential drawings that can be turned into animated films or advertisements.
—0—0

Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page

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