UX-Forscher

Kunst, Design, Unterhaltung und Medien

KI-Exposition

  • Datenquelle: BLSVeröffentlicht: 2026-08

    Sehr hoch· relativ

    NiedrigVier relative BänderSehr hoch

    Wert auf Berufsgruppenebene

    Skala, Bezugsmenge und Quelle

    Vier relative Bänder (Niedrig / Mittel / Hoch / Sehr hoch)

    831 detaillierte Berufe in der BLS-Beschäftigungsprojektionstabelle. Der Wert wird je Code der National Employment Matrix (NEM) vergeben, daher erhalten Berufe mit demselben NEM-Code dasselbe Band

    Quelldatensatz (XLSX-Download)

  • Datenquelle: AnthropicVeröffentlicht: 2026-03

    0.249

    0.000Spannweite der hier geführten Werte0.745
    Skala, Bezugsmenge und Quelle

    Index der beobachteten Exposition, 0–1 wie veröffentlicht

    Auf O*NET-Aufgaben abgebildet

    Quelldatensatz

  • Datenquelle: ILOVeröffentlicht: 2025

    0.60

    0.09Spannweite der hier geführten Werte0.70

    Wert auf Berufsgruppenebene

    Skala, Bezugsmenge und Quelle

    Index der Exposition gegenüber generativer KI, 0–1 wie veröffentlicht

    ISCO-08-Berufsgattung — alle Berufe mit demselben Code erhalten diesen Wert

    Von dieser Website berechnet, nicht von der IAO veröffentlicht: Von den 1.012 Berufen, die diese Website mit dem IAO-Datensatz verknüpft, erreichen oder übertreffen 4% diesen Wert.

    Quelldatensatz

Welche Art von Wert diese Quelle veröffentlicht

Die Kategorie von BLS ist ein relativer Rang und kein absolutes Niveau, und sie ist keine eigene Messung: Sie fasst die Perzentilränge des Berufs aus mehreren veröffentlichten Studien in vier Bänder zusammen. Sie ist weder eine Beschäftigungs- oder Lohnprognose noch eine Einführungswahrscheinlichkeit und unterscheidet nicht zwischen Automatisierung und Augmentierung.

Task-level exposure

Nur exponierte Aufgaben
TaskClaude.aiRaw / share %APIRaw / share %
Write supporting code for Web applications or Web sites.

15-1255

0.510021.00.510030.0
Develop new visual design concepts and modify concepts based on stakeholder feedback.

15-1255

0.390016.00.08004.7
Identify problems uncovered by testing or customer feedback, and correct problems or refer problems to appropriate personnel for correction.

15-1255

0.350014.40.330019.4
Research and apply innovative solutions for product design, visuals, and user experience to meet the needs of individual Web development projects.

15-1255

0.300012.30.10005.9
Design, build, or maintain Web sites, using authoring or scripting languages, content creation tools, management tools, and digital media.

15-1255

0.22009.10.14008.2
Prepare two-dimensional concept layouts or three-dimensional mock-ups.

15-1255

0.16006.60.03001.8
Provide clear, detailed descriptions of Web site specifications, such as product features, activities, software, communication protocols, programming languages, and operating systems software and hardware.

15-1255

0.10004.10.03001.8
Direct and execute pre-production activities, such as creating moodboards or storyboards and establishing a project timeline.

15-1255

0.09003.70.15008.8
Respond to user email inquiries, or set up automated systems to send responses.

15-1255

0.08003.30.13007.6
Perform or direct Web site updates.

15-1255

0.06002.50.13007.6
Guide design discussions between development teams.

15-1255

0.00000.00.00000.0
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

15-1255

0.00000.00.00000.0
Identify or maintain links to and from other Web sites and check links to ensure proper functioning.

15-1255

0.00000.00.00000.0
Research, document, rate, or select alternatives for Web architecture or technologies.

15-1255

0.00000.00.00000.0
Solicit, obtain, and integrate feedback from design and technical staff into original game design.

15-1255

0.00000.00
Devise missions, challenges, or puzzles to be encountered in game play.

15-1255

0.00000.00
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

15-1255

0.00000.00
Collaborate with web development professionals, such as front-end or back-end developers, to complete the full scope of Web development projects.

15-1255

0.00000.00
Create Web models or prototypes that include physical, interface, logical, or data models.

15-1255

0.00000.00
Not observed on any surface — 24 task(s) These tasks have no row in the source for this release. The 0 in the share row is a display-stage composition ratio; absence is what the — in the raw row states.
Collaborate with management or users to develop e-commerce strategies and to integrate these strategies with Web sites.
00
Communicate with network personnel or Web site hosting agencies to address hardware or software issues affecting Web sites.
00
Confer with management or development teams to prioritize needs, resolve conflicts, develop content criteria, or choose solutions.
00
Create searchable indices for Web page content.
00
Document technical factors such as server load, bandwidth, database performance, and browser and device types.
00
Maintain understanding of current Web technologies or programming practices through continuing education, reading, or participation in professional conferences, workshops, or groups.
00
Register Web sites with search engines to increase Web site traffic.
00
Write and edit technical documentation for digital interface products and designs, such as user manuals, testing protocols, and reports.
00
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
00
Provide test specifications to quality assurance staff.
00
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
00
Create gameplay test plans for internal and external test groups.
00
Provide feedback to designers and other colleagues regarding game design features.
00
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
00
Write or supervise the writing of game text and dialogue.
00
Provide feedback to production staff regarding technical game qualities or adherence to original design.
00
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
00
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
00
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
00
Create gameplay prototypes for presentation to creative and technical staff and management.
00
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
00
Consult with multiple stakeholders to define requirements and implement online features.
00
Conduct regular design reviews throughout the game development process.
00
Collaborate with artists to achieve appropriate visual style.
00

Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page

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