Créateurs de Mode
Arts, Design, Divertissement et MédiasExposition à l'IA
- Source des données: BLSPublié: 2026-08
Élevée· relative
FaibleQuatre bandes relativesTrès élevéeValeur par groupe professionnel
Échelle, base et source
Quatre bandes relatives (Faible / Modérée / Élevée / Très élevée)
831 métiers détaillés du tableau des projections d'emploi du BLS. La valeur est attribuée par code de la National Employment Matrix (NEM), si bien que les métiers partageant un code NEM reçoivent la même bande
- Source des données: AnthropicPublié: 2026-03
0.057
0.000Étendue des valeurs présentées ici0.745Échelle, base et source
- Source des données: ILOPublié: 2025
0.35
0.09Étendue des valeurs présentées ici0.70Valeur par groupe professionnel
Échelle, base et source
Indice d'exposition à l'IA générative, 0–1 tel que publié
Groupe de base CITP-08 — tous les métiers partageant le code reçoivent cette valeur
Calculé par ce site, non publié par l'OIT : sur les 1 012 professions que ce site relie au jeu de données de l'OIT, 61% atteignent ou dépassent cette valeur.
Quelle est la nature de la valeur publiée par cette source
La catégorie BLS est un rang relatif et non un niveau absolu, et ce n'est pas une mesure de première main : elle regroupe en quatre bandes les rangs centiles du métier dans plusieurs études publiées. Ce n'est ni une prévision d'emploi ou de salaire, ni une probabilité d'adoption, et elle ne distingue pas automatisation et augmentation.
Task-level exposure
Tâches exposées uniquement| Task | Claude.aiRaw / share % | APIRaw / share % |
|---|---|---|
Read scripts and consult directors and other production staff to develop design concepts and plan productions.27-1022 | 0.012044.3 | —0 |
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.27-1022 | 0.007929.0 | 0.002015.4 |
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.27-1022 | 0.004416.0 | 0.011084.6 |
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.27-1022 | 0.002910.7 | —0 |
| Not observed on any surface — 16 task(s) — These tasks have no row in the source for this release. The 0 in the share row is a display-stage composition ratio; absence is what the — in the raw row states. | ||
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments. | —0 | —0 |
Examine sample garments on and off models, modifying designs to achieve desired effects. | —0 | —0 |
Confer with sales and management executives or with clients to discuss design ideas. | —0 | —0 |
Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences. | —0 | —0 |
Select materials and production techniques to be used for products. | —0 | —0 |
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows. | —0 | —0 |
Adapt other designers' ideas for the mass market. | —0 | —0 |
Purchase new or used clothing and accessory items as needed to complete designs. | —0 | —0 |
Visit textile showrooms to keep up-to-date on the latest fabrics. | —0 | —0 |
Collaborate with other designers to coordinate special products and designs. | —0 | —0 |
Determine prices for styles. | —0 | —0 |
Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors. | —0 | —0 |
Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs. | —0 | —0 |
Test fabrics or oversee testing so that garment care labels can be created. | —0 | —0 |
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment. | —0 | —0 |
Research the styles and periods of clothing needed for film or theatrical productions. | —0 | —0 |
Values in this tab are predicted labels, not observations. Eloundou et al. (2023) published two rating regimes — human raters and GPT-4 — and the β shown here is derived from the GPT-4 rater basis alone; the same task can take a different value under the other regime. The unit and the meaning differ from the observed shares (%) in the other tabs, so do not place them on the same axis.
| Task | βE1 + 0.5 × E2 |
|---|---|
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.O*NET Task ID 13013 | 0.5 |
Examine sample garments on and off models, modifying designs to achieve desired effects.O*NET Task ID 13014 | 0.5 |
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.O*NET Task ID 13015 | 0.5 |
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.O*NET Task ID 13017 | 0.5 |
Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences.O*NET Task ID 13018 | 0.5 |
Select materials and production techniques to be used for products.O*NET Task ID 13019 | 0.5 |
Adapt other designers' ideas for the mass market.O*NET Task ID 13021 | 0.5 |
Visit textile showrooms to keep up-to-date on the latest fabrics.O*NET Task ID 13023 | 0.5 |
Collaborate with other designers to coordinate special products and designs.O*NET Task ID 13024 | 0.5 |
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.O*NET Task ID 13025 | 0.5 |
Confer with sales and management executives or with clients to discuss design ideas.O*NET Task ID 13016 | 0.0 |
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.O*NET Task ID 13020 | 0.0 |
Purchase new or used clothing and accessory items as needed to complete designs.O*NET Task ID 13022 | 0.0 |
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.O*NET Task ID 13031 | 0.0 |
β = E1 + 0.5 × E2 · E1 = tasks where direct LLM access alone cuts time by at least 50%, E2 = tasks where software built on top of an LLM cuts time by at least 50%. Values take only 0 / 0.5 / 1.0.
Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page