Fashion Designers
Arts, Design, Entertainment, Sports, and Media Occupations- O*NET-SOC コード
- 27-1022.00
Design clothing and accessories. Create original designs or adapt fashion trends.
- データ出典: BLS公表時点: 2026-08
高い· 相対
低い4段階の相対区分非常に高い職業群単位の値
尺度・母数・出典
4段階の相対区分(低い / 中程度 / 高い / 非常に高い)
BLS雇用見通し表の詳細職業831件が母数。値は NEM(全国雇用マトリクス)コード単位で付与されるため、同じ NEM コードの職業は同じバンドになります
- データ出典: Anthropic公表時点: 2026-03
0.057
0.000ここに掲載された値の範囲0.745尺度・母数・出典
観測エクスポージャー指数、公開されたまま0–1
O*NETタスクへの対応づけが基準
SOC 2018の職業単位で公表された値で、同じSOC 2018コードを持つO*NET職業はすべてこの値になります
- データ出典: ILO公表時点: 2025
0.35
0.09ここに掲載された値の範囲0.70職業群単位の値
尺度・母数・出典
生成AI露出度指数、公開されたまま0–1
ISCO-08の細分類(4桁)単位で公表された値です。米国労働統計局(BLS)の公式対応表(ISCO-08→2010 SOC、2010 SOC→2018 SOC)を公表どおり適用してこの職業に結び付けており、対応は全部または一部です
この出典がどのような性格の値か
BLSの区分は絶対水準ではなく相対順位であり、一次測定でもありません。複数の既存研究が付けた職業別パーセンタイル順位を4段階にまとめた値です。雇用や賃金の予測でもなく、導入確率でもなく、自動化と増強を区別しません。
Task-level exposure
露出のある作業のみ評価済みタスク 20 件 · β ≥ 0.5 のタスク 16 件(80.0%)
β = 直接的な露出(E1)+ 0.5 × ツール利用時の露出(E2)。原典リポジトリの定義に従います。
- 原典の単位:O*NET 27.2 のタスク → O*NET 31.0 の職業コード
- 評価済みタスクはすべて O*NET 31.0 のタスク一覧にあります。
- 出典
- OpenAI "GPTs are GPTs" exposure rubric
- 版
- gh-main-0471612
- ライセンス
- MIT License, Copyright (c) 2024 OpenAI
| Task (O*NET 20.1) | Claude.aiRaw / share % |
|---|---|
Read scripts and consult directors and other production staff to develop design concepts and plan productions.27-1022.00 | 0.009023.3 |
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.27-1022.00 | 0.008221.3 |
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.27-1022.00 | 0.006416.6 |
Examine sample garments on and off models, modifying designs to achieve desired effects.27-1022.00 | 0.005514.2 |
Visit textile showrooms to keep up-to-date on the latest fabrics.27-1022.00 | 0.004812.5 |
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.27-1022.00 | 0.004712.2 |
| Not observed on any surface — 14 task(s) — These tasks have no row in the source for this release. The 0 in the share row is a display-stage composition ratio; absence is what the — in the raw row states. | |
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments. | —0 |
Confer with sales and management executives or with clients to discuss design ideas. | —0 |
Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences. | —0 |
Select materials and production techniques to be used for products. | —0 |
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows. | —0 |
Adapt other designers' ideas for the mass market. | —0 |
Purchase new or used clothing and accessory items as needed to complete designs. | —0 |
Collaborate with other designers to coordinate special products and designs. | —0 |
Determine prices for styles. | —0 |
Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors. | —0 |
Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs. | —0 |
Test fabrics or oversee testing so that garment care labels can be created. | —0 |
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment. | —0 |
Research the styles and periods of clothing needed for film or theatrical productions. | —0 |
Values in this tab are predicted labels, not observations. Eloundou et al. (2023) published two rating regimes — human raters and GPT-4 — and the β shown here is derived from the GPT-4 rater basis alone; the same task can take a different value under the other regime. The unit and the meaning differ from the observed shares (%) in the other tabs, so do not place them on the same axis.
| Task (O*NET 27.2) | βE1 + 0.5 × E2 |
|---|---|
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.O*NET Task ID 13013 | 0.5 |
Examine sample garments on and off models, modifying designs to achieve desired effects.O*NET Task ID 13014 | 0.5 |
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.O*NET Task ID 13015 | 0.5 |
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.O*NET Task ID 13017 | 0.5 |
Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences.O*NET Task ID 13018 | 0.5 |
Select materials and production techniques to be used for products.O*NET Task ID 13019 | 0.5 |
Adapt other designers' ideas for the mass market.O*NET Task ID 13021 | 0.5 |
Visit textile showrooms to keep up-to-date on the latest fabrics.O*NET Task ID 13023 | 0.5 |
Collaborate with other designers to coordinate special products and designs.O*NET Task ID 13024 | 0.5 |
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.O*NET Task ID 13025 | 0.5 |
Determine prices for styles.O*NET Task ID 13026 | 0.5 |
Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors.O*NET Task ID 13027 | 0.5 |
Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs.O*NET Task ID 13028 | 0.5 |
Read scripts and consult directors and other production staff to develop design concepts and plan productions.O*NET Task ID 13029 | 0.5 |
Test fabrics or oversee testing so that garment care labels can be created.O*NET Task ID 13030 | 0.5 |
Research the styles and periods of clothing needed for film or theatrical productions.O*NET Task ID 13032 | 0.5 |
Confer with sales and management executives or with clients to discuss design ideas.O*NET Task ID 13016 | 0.0 |
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.O*NET Task ID 13020 | 0.0 |
Purchase new or used clothing and accessory items as needed to complete designs.O*NET Task ID 13022 | 0.0 |
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.O*NET Task ID 13031 | 0.0 |
β = E1 + 0.5 × E2 · E1 = tasks where direct LLM access alone cuts time by at least 50%, E2 = tasks where software built on top of an LLM cuts time by at least 50%. Values take only 0 / 0.5 / 1.0.
Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page
O*NET 31.0 のタスク全件(20件)
この職業の O*NET 31.0 のタスク全件(英語原文、種別はコア・補足)。露出値はこの一覧には載せず、上の表で各出典が用いた O*NET 版の文言の横にあります。
| タスク(O*NET 31.0) | 種類 |
|---|---|
| Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments. | コア |
| Examine sample garments on and off models, modifying designs to achieve desired effects. | コア |
| Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements. | コア |
| Confer with sales and management executives or with clients to discuss design ideas. | コア |
| Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status. | コア |
| Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences. | コア |
| Select materials and production techniques to be used for products. | コア |
| Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows. | コア |
| Adapt other designers' ideas for the mass market. | コア |
| Purchase new or used clothing and accessory items as needed to complete designs. | コア |
| Visit textile showrooms to keep up-to-date on the latest fabrics. | コア |
| Collaborate with other designers to coordinate special products and designs. | コア |
| Test fabrics or oversee testing so that garment care labels can be created. | コア |
| Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions. | 補足 |
| Determine prices for styles. | 補足 |
| Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors. | 補足 |
| Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs. | 補足 |
| Read scripts and consult directors and other production staff to develop design concepts and plan productions. | 補足 |
| Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment. | 補足 |
| Research the styles and periods of clothing needed for film or theatrical productions. | 補足 |
0.05/ 3· ロボット露出指数
尺度・母数・出典
身体的なタスクそれぞれに、実際に導入・販売・実演されたロボットがこなせる環境に応じて 0–3 の等級を付け(0 不可 · 1 フェンスで囲われた機械セルや瓶詰めラインのようなロボット専用設備 · 2 病院の薬剤部やコンテナ港のような管理された施設 · 3 一般家庭や建設現場のような非定型の環境)、勤務時間に占める割合で平均した値
この職業の O*NET 29.3 タスクのうち身体的なタスクが対象
等級と時間の割合は Anthropic が Claude Opus 5(ウェブ検索)で推定しました(2026年時点)。
ロボット露出指数は、このサイトの AI 露出度とは別の指標であり、足し合わせたり比べたりすることはできません。実際の導入やコスト競争力を示すものではなく、0 には身体的なタスクのない職業も含まれます。
身体的なタスクごとの等級
ロボット環境等級(E0–E3)
E0 ロボット不可詳細
実際に導入・販売・実演されたロボットでは、ロボット専用設備でもこなせないと評価
E1 ロボット専用設備詳細
フェンスで囲われた機械セルや瓶詰めラインのように、機械を中心に作られた設備でこなせると評価
E2 管理された施設詳細
病院の薬剤部やコンテナ港のように、機関が作業基準を保っている人の作業施設でこなせると評価
E3 非定型の環境詳細
一般家庭や建設現場のように、作業基準を保つ機関がない環境でこなせると評価
身体的なタスクに分類されたタスクのみを掲載しています。その他のタスクには出典で等級がないため載せていません。
| タスク(O*NET 29.3) | ロボット環境等級 |
|---|---|
| Examine sample garments on and off models, modifying designs to achieve desired effects. | E0 ロボット不可 |
| Visit textile showrooms to keep up-to-date on the latest fabrics. | E0 ロボット不可 |
| Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors. | E1 ロボット専用設備 |
| Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs. | E0 ロボット不可 |
| Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment. | E0 ロボット不可 |
職業情報
雇用見通し(BLS)
- 雇用者数、2025
- 33K
- 雇用者数見通し、2035
- 33K
- 変化率 (2025–35)
- +0.1%
- 年間賃金の中央値、2025
- $80,960
- 入職時に通常必要な学歴
- Bachelor's degree
韓国職業分類との対応(KSCO)
AI Changing Work が作成した Korea Occupation Direct Crosswalk v1.1 現行版の対応です。関係の値は O*NET-SOC 職業の側から読みます。
| KSCO コード | KSCO 名称 | 関係 | 状態 |
|---|---|---|---|
| 29522 | 의상 디자이너 | この職業のほうが広い | 確定 |
| 29523 | 액세서리 디자이너 | この職業のほうが広い | 確定 |
| 29524 | 가방 및 신발 디자이너 | この職業のほうが広い | 確定 |
| 29521 | 직물 디자이너 | 関連(対応ではない) | 確定 |
| 43191 | 패션 코디네이터 | 関連(対応ではない) | 確定 |
関係と状態の定義(kr-direct v1.1)
ILO(国際労働機関)の職業説明
以下のISCO-08職業群は、AI Changing Workが米国労働統計局(BLS)の発行するクロスウォーク(2018 SOC→2010 SOC、2010 SOC→ISCO-08)を個別の選択なしにそのまま適用して、この職業に結び付けたものです。結び付きは全体的な対応の場合も部分的な対応の場合もあります。
- ISCO-08 2163Product and Garment Designers
工業製品・服飾デザイナー
出典: 総務省「国際標準職業分類(ISCO)2008年改定版(仮訳)分類項目名一覧(和英対照)」— 原著:ILO ISCO-08 © International Labour Organization(日本語訳は総務省がILOの許可を得て作成)
以下の定義・作業・職業例は、この職業ではなく、当該ISCO-08職業群についてのILOによる説明です。
Product and garment designers design and develop products for manufacture and prepare designs and specifications of products for mass, batch and one-off production.
作業
- (a) determining the objectives and constraints of the design brief by consulting with clients and stakeholders;
- (b) formulating design concepts for clothing, textiles, industrial, commercial and consumer products, and jewellery;
- (c) harmonizing aesthetic considerations with technical, functional, ecological and production requirements;
- (d) preparing sketches, diagrams, illustrations, plans, samples and models to communicate design concepts;
- (e) negotiating design solutions with clients, management, and sales and manufacturing staff;
- (f) selecting, specifying and recommending functional and aesthetic materials, production methods and finishes for manufacture;
- (g) detailing and documenting the selected design for production;
- (h) preparing and commissioning prototypes and samples;
- (i) supervising the preparation of patterns, programmes and tooling, and of the manufacturing process.
職業例
Costume designer · Fashion designer · Industrial designer · Jewellery designer
Sources: ILO ISCO-08 — details: Credits
ESCO 職業語彙
以下の各項目は、公開されているESCO-O*NET Crosswalk(バージョン1、2022年)で、この職業と一つずつ対応付けられたものです。対応の種類はそのクロスウォークによるもので、表現はAI Changing Workによるものです。
- fashion designerESCO 2163.1.3範囲が同じ
Fashion designers work on designs for the haute couture and/or ready-to-wear, high street fashion markets, and more generally on items of clothing and fashion ranges. Fashion designers can operate in a specialised area, such as sportswear, childrenswear, footwear or accessories.
- clothing CAD technicianESCO 3118.2この職業のほうが広い
Clothing CAD technicians use software to create design plans for clothing products. They work in 2D design which is known as surface modelling, or 3D design which is called solid modelling. They use surface modelling to draw a flat representation of the clothing product. In solid modelling, they create a 3D display of a structure or component in order to take a virtual look of the clothing product.
- clothing fashion designerESCO 2163.1.3.1この職業のほうが広い
Fashion designers create concepts and make sketches by hand or using softwares of their creative ideas. They analyse and interpret fashion trends in order to propose new ideas with high aesthetical value. They perform forecasting and market research to put together collections. They build collection lines by operating mood or concept boards, colour palettes, materials, drawings and sketches considering among others ergonomical criteria, etc.
- footwear designerESCO 2163.1.3.2この職業のほうが広い
Footwear designers perform fashion trends analysis, forecasting and market research, create footwear concepts and build collection lines by operating mood or concept boards, colour palettes, materials, drawings and sketches etc. They conduct the sampling process, make footwear prototypes and samples for presentations aimed to promoting the footwear concepts and collections. They identify the range of materials and components, define the design specifications by collaborating with the technical team and review the footwear samples, prototypes, and collections.
- leather goods designerESCO 2163.1.3.3この職業のほうが広い
Leather goods designers are in charge of the creative process of leather goods. They perform fashion trends analysis, accompany market researches and forecast needs, plan and develop collections, create concepts and build the collection lines. They additionally conduct the sampling, create prototypes or samples for presentation and promote concepts and collections. During the collection development, they define the mood and the concept board, the colour palettes, the materials, produce drawings and sketches. Leather goods designers identify the range of materials and components and define the design specifications. They collaborate with the technical team.
- textile designerESCO 2163.1.8この職業のほうが広い
Textile designers conceptualise textile products considering visual communication and functional performance.
- clothing product graderESCO 7532.3重なるが同じではない
Clothing product graders produce patterns in different sizes (i.e. scaled-up and scaled-down) to reproduce the same wearing apparel in different sizes. They draft patterns by hand or using software following size charts.
- digital prototyperESCO 7532.4重なるが同じではない
Digital prototyper transform paper pattern into digital form using special computer software. They operate and monitor machines which make different products related to clothing.
- leather goods CAD patternmakerESCO 7532.5重なるが同じではない
Leather goods CAD patternmakers design, adjust and modify 2D patterns using CAD systems. They check laying variants using nesting modules of the CAD system. They estimate material consumption.
出典: European Commission, DG EMPL — ESCO API 2026-08-08 (bridge v1.2.1)
ライセンス: CC BY 4.0 (EU Reuse Notice)
ESCO reuse terms and the modification notice are in Credits.
フランス職業分類との対応(ROME)
この職業と ROME 4.0 の職業票(fiche)との対応で、AI Changing Work が AI モデルを用いて判定したものです。関係はこの職業の側から読みます。「暫定」と表示した対応は、同じモデル系列(Claude)の二人の判定者による判定のみ、またはその判定に運営者の規則を適用して採用したものであり、確定した対応より根拠が弱くなります。
| ROME コード | ROME 名称(フランス語) | 関係 |
|---|---|---|
| B1805 | Styliste | 範囲が同じ暫定 |
| B1807 | Assistant / Assistante styliste | この職業のほうが広い暫定 |
| B1814 | Directeur / Directrice de collection | この職業のほうが広い暫定 |
| L1520 | Concepteur / Conceptrice de costumes | この職業のほうが広い暫定 |
| B1812 | Modéliste | 関連(対応ではない)暫定 |
Source: France Travail — Répertoire Opérationnel des Métiers et des Emplois (ROME 4.0), version 61, last updated 15 June 2026 (https://www.data.gouv.fr/datasets/repertoire-operationnel-des-metiers-et-des-emplois-rome). Licence Ouverte 2.0.
ROME codes and titles are reproduced unchanged; the links to O*NET-SOC occupations are AI Changing Work's own judgment and are not a France Travail correspondence.
(AI Changing Work link release: fr-direct v1)
スペイン職業分類との対応(CNO-11)
この職業と CNO-11 の職業との対応で、AI Changing Work が AI モデルを用いて判定したものです。関係はこの職業の側から読みます。
| CNO-11 コード | CNO-11 名称(スペイン語) | 関係 |
|---|---|---|
| 2482 | Diseñadores de productos y de prendas | この職業のほうが狭い |
Source: Instituto Nacional de Estadística (INE), National Classification of Occupations 2011 (CNO-11, Royal Decree 1591/2010) — www.ine.es · Licensed CC BY 4.0. CNO-11 codes and Spanish titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not an INE correspondence.
(AI Changing Work link release: es-direct v1)
ドイツ職業分類との対応(KldB)
この職業と KldB の職業との対応で、AI Changing Work が AI モデルを用いて判定したものです。関係はこの職業の側から読みます。
| KldB コード | KldB 名称(ドイツ語) | 関係 |
|---|---|---|
| 28214 | Berufe im Modedesign - hoch komplexe Tätigkeiten | この職業のほうが広い |
| 28213 | Berufe im Modedesign - komplexe Spezialistentätigkeiten | 重なるが同じではない |
| 28113 | Berufe in der Textilgestaltung - komplexe Spezialistentätigkeiten | 関連(対応ではない)暫定 |
| 28114 | Berufe in der Textilgestaltung - hoch komplexe Tätigkeiten | 関連(対応ではない)暫定 |
| 28212 | Berufe im Modedesign - fachlich ausgerichtete Tätigkeiten | 関連(対応ではない)暫定 |
| 28333 | Berufe in der Schuhherstellung - komplexe Spezialistentätigkeiten | 関連(対応ではない)暫定 |
| 28343 | Berufe in der Pelzbe- und -verarbeitung - komplexe Spezialistentätigkeiten | 関連(対応ではない)暫定 |
| 94613 | Berufe in der Bühnen- und Kostümbildnerei - komplexe Spezialistentätigkeiten | 関連(対応ではない)暫定 |
Source: © Statistik der Bundesagentur für Arbeit — Klassifikation der Berufe 2010 – überarbeitete Fassung 2020, https://statistik.arbeitsagentur.de. KldB codes and titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own mapping (eigene Zuordnung) and are not a Bundesagentur für Arbeit correspondence.
(AI Changing Work link release: de-direct v1)
日本職業分類との対応(JSCO)
この職業と JSCO の職業との対応で、AI Changing Work が AI モデルを用いて判定したものです。関係はこの職業の側から読みます。
| JSCO コード | JSCO 名称(日本語) | 関係 |
|---|---|---|
| 224 | デザイナー | この職業のほうが狭い暫定 |
Source: Ministry of Internal Affairs and Communications (MIC), Japan Standard Occupational Classification (Dec. 2009, MIC Notification No. 555). JSCO codes and Japanese titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not a MIC correspondence.
(AI Changing Work link release: jp-direct v1)
このページのデータの出典・ライセンスと AI Changing Work による改変・翻訳の告知:クレジットと出典