Color Graders

Arts, Design, Entertainment & Media

AI exposure

  • Data source: BLSPublished: 2026-08

    High· relative

    LowFour relative bandsVery high

    Group-level value

    Scale, basis and source

    Four relative bands (Low / Moderate / High / Very high)

    831 detailed occupations in the BLS Employment Projections table. Assigned per National Employment Matrix (NEM) code, so occupations sharing a NEM code carry the same band

    Source dataset (XLSX download)

  • Data source: AnthropicPublished: 2026-03

    0.223

    0.000Range of values carried here0.745
    Scale, basis and source

    Observed exposure index, 0–1 as published

    Mapped onto O*NET tasks

    Source dataset

  • Data source: ILOPublished: 2025

    0.37

    0.09Range of values carried here0.70

    Group-level value

    Scale, basis and source

    Generative AI exposure index, 0–1 as published

    ISCO-08 unit group — every occupation sharing the code gets this value

    Computed by this site, not published by the ILO: of the 1,012 occupations this site links to the ILO dataset, 53% score at or above this value.

    Source dataset

What kind of figure this source publishes

The BLS category is a relative rank, not an absolute level, and it is not a first-hand measurement: it groups an occupation's percentile ranks across several published studies into four bands. It is not an employment or wage forecast, not a probability of adoption, and it does not separate automation from augmentation.

Task-level exposure

Exposed tasks only

Values in this tab are predicted labels, not observations. Eloundou et al. (2023) published two rating regimes — human raters and GPT-4 — and the β shown here is derived from the GPT-4 rater basis alone; the same task can take a different value under the other regime. The unit and the meaning differ from the observed shares (%) in the other tabs, so do not place them on the same axis.

TaskβE1 + 0.5 × E2
Study scripts to become familiar with production concepts and requirements.

O*NET Task ID 4051

1.0
Program computerized graphic effects.

O*NET Task ID 4059

1.0
Cut shot sequences to different angles at specific points in scenes, making each individual cut as fluid and seamless as possible.

O*NET Task ID 4050

0.5
Edit films and videotapes to insert music, dialogue, and sound effects, to arrange films into sequences, and to correct errors, using editing equipment.

O*NET Task ID 4052

0.5
Select and combine the most effective shots of each scene to form a logical and smoothly running story.

O*NET Task ID 4053

0.5
Mark frames where a particular shot or piece of sound is to begin or end.

O*NET Task ID 4054

0.5
Determine the specific audio and visual effects and music necessary to complete films.

O*NET Task ID 4055

0.5
Verify key numbers and time codes on materials.

O*NET Task ID 4056

0.5
Organize and string together raw footage into a continuous whole according to scripts or the instructions of directors and producers.

O*NET Task ID 4057

0.5
Review assembled films or edited videotapes on screens or monitors to determine if corrections are necessary.

O*NET Task ID 4058

0.5
Conduct film screenings for directors and members of production staffs.

O*NET Task ID 4069

0.0
Discuss the sound requirements of pictures with sound effects editors.

O*NET Task ID 4071

0.0

β = E1 + 0.5 × E2 · E1 = tasks where direct LLM access alone cuts time by at least 50%, E2 = tasks where software built on top of an LLM cuts time by at least 50%. Values take only 0 / 0.5 / 1.0.

Data sources & licenses — O*NET®, Eloundou et al. (2023): see full notices on the Credits page

Occupation information