Fashion Designers
Arts, Design, Entertainment & MediaAI exposure
- Data source: BLSPublished: 2026-08
High· relative
LowFour relative bandsVery highGroup-level value
Scale, basis and source
Four relative bands (Low / Moderate / High / Very high)
831 detailed occupations in the BLS Employment Projections table. Assigned per National Employment Matrix (NEM) code, so occupations sharing a NEM code carry the same band
- Data source: AnthropicPublished: 2026-03
0.057
0.000Range of values carried here0.745Scale, basis and source
- Data source: ILOPublished: 2025
0.35
0.09Range of values carried here0.70Group-level value
Scale, basis and source
Generative AI exposure index, 0–1 as published
ISCO-08 unit group — every occupation sharing the code gets this value
Computed by this site, not published by the ILO: of the 1,012 occupations this site links to the ILO dataset, 61% score at or above this value.
What kind of figure this source publishes
The BLS category is a relative rank, not an absolute level, and it is not a first-hand measurement: it groups an occupation's percentile ranks across several published studies into four bands. It is not an employment or wage forecast, not a probability of adoption, and it does not separate automation from augmentation.
Task-level exposure
Exposed tasks only| Task | Claude.aiRaw / share % | APIRaw / share % |
|---|---|---|
Read scripts and consult directors and other production staff to develop design concepts and plan productions.27-1022 | 0.012044.3 | —0 |
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.27-1022 | 0.007929.0 | 0.002015.4 |
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.27-1022 | 0.004416.0 | 0.011084.6 |
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.27-1022 | 0.002910.7 | —0 |
| Not observed on any surface — 16 task(s) — These tasks have no row in the source for this release. The 0 in the share row is a display-stage composition ratio; absence is what the — in the raw row states. | ||
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments. | —0 | —0 |
Examine sample garments on and off models, modifying designs to achieve desired effects. | —0 | —0 |
Confer with sales and management executives or with clients to discuss design ideas. | —0 | —0 |
Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences. | —0 | —0 |
Select materials and production techniques to be used for products. | —0 | —0 |
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows. | —0 | —0 |
Adapt other designers' ideas for the mass market. | —0 | —0 |
Purchase new or used clothing and accessory items as needed to complete designs. | —0 | —0 |
Visit textile showrooms to keep up-to-date on the latest fabrics. | —0 | —0 |
Collaborate with other designers to coordinate special products and designs. | —0 | —0 |
Determine prices for styles. | —0 | —0 |
Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors. | —0 | —0 |
Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs. | —0 | —0 |
Test fabrics or oversee testing so that garment care labels can be created. | —0 | —0 |
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment. | —0 | —0 |
Research the styles and periods of clothing needed for film or theatrical productions. | —0 | —0 |
Values in this tab are predicted labels, not observations. Eloundou et al. (2023) published two rating regimes — human raters and GPT-4 — and the β shown here is derived from the GPT-4 rater basis alone; the same task can take a different value under the other regime. The unit and the meaning differ from the observed shares (%) in the other tabs, so do not place them on the same axis.
| Task | βE1 + 0.5 × E2 |
|---|---|
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.O*NET Task ID 13013 | 0.5 |
Examine sample garments on and off models, modifying designs to achieve desired effects.O*NET Task ID 13014 | 0.5 |
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.O*NET Task ID 13015 | 0.5 |
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.O*NET Task ID 13017 | 0.5 |
Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences.O*NET Task ID 13018 | 0.5 |
Select materials and production techniques to be used for products.O*NET Task ID 13019 | 0.5 |
Adapt other designers' ideas for the mass market.O*NET Task ID 13021 | 0.5 |
Visit textile showrooms to keep up-to-date on the latest fabrics.O*NET Task ID 13023 | 0.5 |
Collaborate with other designers to coordinate special products and designs.O*NET Task ID 13024 | 0.5 |
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.O*NET Task ID 13025 | 0.5 |
Confer with sales and management executives or with clients to discuss design ideas.O*NET Task ID 13016 | 0.0 |
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.O*NET Task ID 13020 | 0.0 |
Purchase new or used clothing and accessory items as needed to complete designs.O*NET Task ID 13022 | 0.0 |
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.O*NET Task ID 13031 | 0.0 |
β = E1 + 0.5 × E2 · E1 = tasks where direct LLM access alone cuts time by at least 50%, E2 = tasks where software built on top of an LLM cuts time by at least 50%. Values take only 0 / 0.5 / 1.0.
Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page