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Video Game Designers

Arts, Design, Entertainment & Media
Projected change 2024–34: +1.6%
Median annual wage (2024): $99,800
Employment (2024): 57K

United States · BLS Employment Projections 2024–34 (figures for SOC 27-1014 occupational group)

AI exposure in published research

Figures below are reproduced from external datasets without modification. Where a dataset does not cover this occupation, the value is shown as — rather than as zero.

Data provider: OpenAI · "GPTs are GPTs"

Time basis: 2023 baselineex-ante estimate

Scored against GPT-4-generation capability.

Human rater basis
47.5%
GPT-4 rater basis
52.5%

β = direct exposure (E1) + 0.5 × exposure when tools are available (E2), per the source repository's definition.

14 rated tasks · 14 tasks with β ≥ 0.5 (100.0%)

Version:
gh-main-0471612
License:
MIT License · Copyright (c) 2024 OpenAI

Data provider: Anthropic Economic Index

Time basis: Published 2026-03-05composite index

Observed exposure
35.7%

Theoretical exposure index weighted by measured Claude usage, per the original report's definition.

13 tasks · usage observed in 4 · mean 28.5%

Data: Anthropic Economic Index — labor_market_impacts, CC-BY, https://huggingface.co/datasets/Anthropic/EconomicIndex

AI Changing Work uses Anthropic Economic Index data under CC-BY; Anthropic does not endorse or sponsor this site or its analyses.

Version:
hf-lmi-2026-03
License:
CC BY 4.0
Observation period:
(not applicable to this release)
Model:
(not stated by the source)

2023 prediction vs observation-based index published 2026-03-05

One card (GPTs are GPTs) is a 2023 estimate of what AI could theoretically do; the other (Anthropic Economic Index) is built from observed usage and was published on 2026-03-05 — that is its publication date, not the period it observed. They measure different things, so the two figures cannot be added, averaged, or ranked against each other. The older figure is kept here as a baseline for comparison rather than removed.

Caution: the Anthropic figures — observed exposure and task penetration — take the Eloundou β as one of their inputs. The two sides resembling each other is therefore not evidence that the earlier prediction came true; reading it that way is circular reasoning.

The Anthropic figures are measured on Claude users, who are not the whole economy and not the whole workforce.

The mapping of O*NET tasks and occupation codes was performed by AI Changing Work. The source figures themselves were not modified.

These indices are not forecasts. Which point in time each one belongs to is stated on the badge on its card.

Task Breakdown

  • Design gameplay mechanics and systems
  • Create narrative storylines and dialogue
  • Design and balance game levels
  • Prototype and playtest game features
  • Generate game assets and environmental art

About This Occupation

If you work as a Video Game Designer, AI is reshaping your profession. With an automation risk of 30/100 and overall exposure at 43%, this role faces medium transformation. The highest-impact area is generate game assets and environmental art at 65% automation. This is classified as an 'augment' role. BLS projects +6% growth through 2034. Designers who integrate generative AI into prototyping and asset creation will have a significant competitive advantage.

ISCO-08 classification

Unit group 2166ILO official

Graphic and Multimedia Designers

Definition

ILO original text (English)

Graphic and multimedia designers design visual and audio-visual content for the communication of information using print, film, electronic, digital and other forms of visual and audio media. They create graphics, special effects, animation or other visual images for use in computer games, movies, music videos, print media and advertisements.

Definition & vocabulary source

Source: International Labour Organization (ILO) — ISCO-08 Structure

License: ILO CC BY 4.0

View original

Official occupational information

  • ONET27-1014.00

    Special Effects Artists and Animators

    Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials.

    View original
  • ONET27-1024.00

    Graphic Designers

    Design or create graphics to meet specific commercial or promotional needs, such as packaging, displays, or logos. May use a variety of mediums to achieve artistic or decorative effects.

    View original

Source: O*NET 30.2, U.S. DOL/ETA

License: CC BY 4.0

View original

Frequently Asked Questions

The Anthropic Economic Index puts observed exposure at 35.7%. The OpenAI "GPTs are GPTs" rubric puts occupation-level β at 47.5% under human raters. Both figures are reproduced from published research without modification.

They come from two published datasets: the Anthropic Economic Index (labor_market_impacts, CC BY 4.0) and the OpenAI "GPTs are GPTs" exposure rubric (MIT License, Copyright (c) 2024 OpenAI). AI Changing Work maps them onto O*NET occupation and task codes and does not calculate exposure scores of its own. AI Changing Work uses Anthropic Economic Index data under CC-BY; Anthropic does not endorse or sponsor this site or its analyses.

No. They are a diagnosis of exposure as measured at the time each source dataset was published. AI Changing Work publishes no prediction of future automation or job displacement for this occupation.