UX डिज़ाइनर
कंप्यूटर और गणितAI एक्सपोजर
- डेटा स्रोत: BLSप्रकाशन: 2026-08
बहुत उच्च· सापेक्ष
कमचार सापेक्ष श्रेणियाँबहुत उच्चव्यवसाय-समूह स्तर का मान
मापक्रम, आधार और स्रोत
चार सापेक्ष बैंड (कम / मध्यम / उच्च / बहुत उच्च)
BLS रोज़गार पूर्वानुमान तालिका के 831 विस्तृत व्यवसायों के आधार पर। मान NEM (नेशनल एम्प्लॉयमेंट मैट्रिक्स) कोड के स्तर पर दिया जाता है, इसलिए एक ही NEM कोड वाले व्यवसायों को वही बैंड मिलता है
- डेटा स्रोत: Anthropicप्रकाशन: 2026-03
0.249
0.000यहाँ दिए गए मानों की सीमा0.745मापक्रम, आधार और स्रोत
- डेटा स्रोत: ILOप्रकाशन: 2025
0.60
0.09यहाँ दिए गए मानों की सीमा0.70व्यवसाय-समूह स्तर का मान
मापक्रम, आधार और स्रोत
जेनरेटिव AI एक्सपोजर सूचकांक, प्रकाशित रूप में 0–1
ISCO-08 यूनिट समूह — समान कोड वाले सभी व्यवसायों को यही मान मिलता है
यह इस साइट की गणना है, ILO द्वारा प्रकाशित आँकड़ा नहीं: इस साइट द्वारा ILO डेटासेट से जोड़े गए 1,012 व्यवसायों में से 4% इस मान के बराबर या उससे अधिक हैं।
यह स्रोत किस प्रकार का आँकड़ा प्रकाशित करता है
BLS की श्रेणी सापेक्ष रैंक है, निरपेक्ष स्तर नहीं, और यह प्रथम-हस्त माप भी नहीं है: यह कई प्रकाशित अध्ययनों में व्यवसाय की पर्सेंटाइल रैंकों को चार बैंडों में बांटती है। यह रोज़गार या वेतन का पूर्वानुमान नहीं है, न अपनाए जाने की संभावना, और यह स्वचालन और संवर्धन में अंतर नहीं करती।
Task-level exposure
केवल एक्सपोज़र वाले कार्य| Task | Claude.aiRaw / share % | APIRaw / share % |
|---|---|---|
Write supporting code for Web applications or Web sites.15-1255 | 0.510021.0 | 0.510030.0 |
Develop new visual design concepts and modify concepts based on stakeholder feedback.15-1255 | 0.390016.0 | 0.08004.7 |
Identify problems uncovered by testing or customer feedback, and correct problems or refer problems to appropriate personnel for correction.15-1255 | 0.350014.4 | 0.330019.4 |
Research and apply innovative solutions for product design, visuals, and user experience to meet the needs of individual Web development projects.15-1255 | 0.300012.3 | 0.10005.9 |
Design, build, or maintain Web sites, using authoring or scripting languages, content creation tools, management tools, and digital media.15-1255 | 0.22009.1 | 0.14008.2 |
Prepare two-dimensional concept layouts or three-dimensional mock-ups.15-1255 | 0.16006.6 | 0.03001.8 |
Provide clear, detailed descriptions of Web site specifications, such as product features, activities, software, communication protocols, programming languages, and operating systems software and hardware.15-1255 | 0.10004.1 | 0.03001.8 |
Direct and execute pre-production activities, such as creating moodboards or storyboards and establishing a project timeline.15-1255 | 0.09003.7 | 0.15008.8 |
Respond to user email inquiries, or set up automated systems to send responses.15-1255 | 0.08003.3 | 0.13007.6 |
Perform or direct Web site updates.15-1255 | 0.06002.5 | 0.13007.6 |
Guide design discussions between development teams.15-1255 | 0.00000.0 | 0.00000.0 |
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.15-1255 | 0.00000.0 | 0.00000.0 |
Identify or maintain links to and from other Web sites and check links to ensure proper functioning.15-1255 | 0.00000.0 | 0.00000.0 |
Research, document, rate, or select alternatives for Web architecture or technologies.15-1255 | 0.00000.0 | 0.00000.0 |
Solicit, obtain, and integrate feedback from design and technical staff into original game design.15-1255 | 0.00000.0 | —0 |
Devise missions, challenges, or puzzles to be encountered in game play.15-1255 | 0.00000.0 | —0 |
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.15-1255 | 0.00000.0 | —0 |
Collaborate with web development professionals, such as front-end or back-end developers, to complete the full scope of Web development projects.15-1255 | 0.00000.0 | —0 |
Create Web models or prototypes that include physical, interface, logical, or data models.15-1255 | 0.00000.0 | —0 |
| Not observed on any surface — 24 task(s) — These tasks have no row in the source for this release. The 0 in the share row is a display-stage composition ratio; absence is what the — in the raw row states. | ||
Collaborate with management or users to develop e-commerce strategies and to integrate these strategies with Web sites. | —0 | —0 |
Communicate with network personnel or Web site hosting agencies to address hardware or software issues affecting Web sites. | —0 | —0 |
Confer with management or development teams to prioritize needs, resolve conflicts, develop content criteria, or choose solutions. | —0 | —0 |
Create searchable indices for Web page content. | —0 | —0 |
Document technical factors such as server load, bandwidth, database performance, and browser and device types. | —0 | —0 |
Maintain understanding of current Web technologies or programming practices through continuing education, reading, or participation in professional conferences, workshops, or groups. | —0 | —0 |
Register Web sites with search engines to increase Web site traffic. | —0 | —0 |
Write and edit technical documentation for digital interface products and designs, such as user manuals, testing protocols, and reports. | —0 | —0 |
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas. | —0 | —0 |
Provide test specifications to quality assurance staff. | —0 | —0 |
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences. | —0 | —0 |
Create gameplay test plans for internal and external test groups. | —0 | —0 |
Provide feedback to designers and other colleagues regarding game design features. | —0 | —0 |
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product. | —0 | —0 |
Write or supervise the writing of game text and dialogue. | —0 | —0 |
Provide feedback to production staff regarding technical game qualities or adherence to original design. | —0 | —0 |
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers. | —0 | —0 |
Prepare and revise initial game sketches using two- and three-dimensional graphical design software. | —0 | —0 |
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision. | —0 | —0 |
Create gameplay prototypes for presentation to creative and technical staff and management. | —0 | —0 |
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff. | —0 | —0 |
Consult with multiple stakeholders to define requirements and implement online features. | —0 | —0 |
Conduct regular design reviews throughout the game development process. | —0 | —0 |
Collaborate with artists to achieve appropriate visual style. | —0 | —0 |
Values in this tab are predicted labels, not observations. Eloundou et al. (2023) published two rating regimes — human raters and GPT-4 — and the β shown here is derived from the GPT-4 rater basis alone; the same task can take a different value under the other regime. The unit and the meaning differ from the observed shares (%) in the other tabs, so do not place them on the same axis.
| Task | βE1 + 0.5 × E2 |
|---|---|
Collaborate with web development professionals, such as front-end or back-end developers, to complete the full scope of Web development projects.O*NET Task ID 21686 | 1.0 |
Communicate with network personnel or Web site hosting agencies to address hardware or software issues affecting Web sites.O*NET Task ID 21687 | 1.0 |
Create searchable indices for Web page content.O*NET Task ID 21690 | 1.0 |
Create Web models or prototypes that include physical, interface, logical, or data models.O*NET Task ID 21691 | 1.0 |
Design, build, or maintain Web sites, using authoring or scripting languages, content creation tools, management tools, and digital media.O*NET Task ID 21692 | 1.0 |
Develop and document style guidelines for Web site content.O*NET Task ID 21693 | 1.0 |
Develop or implement procedures for ongoing Web site revision.O*NET Task ID 21695 | 1.0 |
Develop system interaction or sequence diagrams.O*NET Task ID 21696 | 1.0 |
Develop, validate, and document test routines and schedules to ensure that test cases mimic external interfaces and address all browser and device types.O*NET Task ID 21698 | 1.0 |
Document technical factors such as server load, bandwidth, database performance, and browser and device types.O*NET Task ID 21700 | 1.0 |
β = E1 + 0.5 × E2 · E1 = tasks where direct LLM access alone cuts time by at least 50%, E2 = tasks where software built on top of an LLM cuts time by at least 50%. Values take only 0 / 0.5 / 1.0.
Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page
व्यावसायिक जानकारी
इस व्यवसाय से जुड़े हालिया बदलाव
मार्च 2026: Evergreen blog post publish हुआ: UX designers पर AI impact analysis, production automation (wireframes 75%) को research-resistant tasks (developer collaboration 22%) से distinguish करते हुए।
[स्रोत: AI Changing Work Blog]