O*NET-SOC 代码
15-1255.01

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

  • 数据来源: BLS发布时间: 2026-08

    很高· 相对

    低四级相对区间很高

    职业群单位数值

    尺度 · 母数 · 来源

    四级相对类别(低 / 中等 / 高 / 很高)

    以BLS就业预测表中831个细分职业为基数。取值按 NEM(全国就业矩阵)代码给定,因此共用同一 NEM 代码的职业得到相同分档

    来源数据集(XLSX 文件下载)

  • 数据来源: Anthropic发布时间: 2026-03

    0.249

    0.000此处所载数值的范围0.745

    职业群单位数值

    尺度 · 母数 · 来源

    观测暴露度指数,按发布原值0–1

    以O*NET任务映射为基准

    按 SOC 2018 职业发布的数值;具有相同 SOC 2018 代码的所有 O*NET 职业均显示此值

    来源数据集(CSV 文件下载)

  • 数据来源: ILO发布时间: 2025

    0.49–0.60· ISCO-08 职业组 4 个

    尺度 · 母数 · 来源

    生成式AI暴露度指数,按发布原值0–1

    按 ISCO-08 细类(4 位)发布的数值。按原样应用美国劳工统计局(BLS)的官方对照表(ISCO-08→2010 SOC、2010 SOC→2018 SOC)关联到本职业,对应关系为全部或部分对应

    来源数据集(PDF 文件下载)

该来源发布的是什么性质的数值

BLS的类别是相对排位而非绝对水平,也不是一手测量:它把多项已发表研究给出的职业百分位排名归并为四个等级。它不是就业或工资预测,不是采用概率,也不区分自动化与增强。

各关联 ISCO-08 职业组的 ILO 数值
  • ISCO-08 2513Web and Multimedia Developers0.60
  • ISCO-08 2519Software and Applications Developers and Analysts Not Elsewhere Classified0.55
  • ISCO-08 2529Database and Network Professionals Not Elsewhere Classified0.49
  • ISCO-08 3514Web Technicians0.53

Task-level exposure

仅显示有暴露的工作

已评分任务 24 项 · β ≥ 0.5 的任务 24 项(100.0%)

β = 直接暴露(E1)+ 0.5 × 借助工具时的暴露(E2),依据原始代码库的定义。

  • 原始单位:O*NET 27.2 任务 → O*NET 31.0 职业代码
  • 所有已评分任务均在 O*NET 31.0 任务列表中。
来源
OpenAI "GPTs are GPTs" exposure rubric
版本
gh-main-0471612
许可
MIT License, Copyright (c) 2024 OpenAI

以下为 O*NET-SOC 2010 职业 15-1199.11 Video Game Designers 的工作任务,由本站依据 O*NET-SOC 2010→2019 官方对照表关联到此职业

Task (O*NET 20.1)Claude.aiRaw / share %APIRaw / share %
Consult with multiple stakeholders to define requirements and implement online features.

15-1199.11

0.284870.70.085041.7
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

15-1199.11

0.110127.30.112755.3
Collaborate with artists to achieve appropriate visual style.

15-1199.11

0.00511.30.00613.0
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

15-1199.11

0.00280.7—0
Not observed on any surface — 20 task(s) — These tasks have no row in the source for this release. The 0 in the share row is a display-stage composition ratio; absence is what the — in the raw row states.
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
—0—0
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
—0—0
Provide feedback to designers and other colleagues regarding game design features.
—0—0
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
—0—0
Write or supervise the writing of game text and dialogue.
—0—0
Solicit, obtain, and integrate feedback from design and technical staff into original game design.
—0—0
Provide feedback to production staff regarding technical game qualities or adherence to original design.
—0—0
Prepare two-dimensional concept layouts or three-dimensional mock-ups.
—0—0
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
—0—0
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
—0—0
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
—0—0
Guide design discussions between development teams.
—0—0
Devise missions, challenges, or puzzles to be encountered in game play.
—0—0
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
—0—0
Create gameplay prototypes for presentation to creative and technical staff and management.
—0—0
Conduct regular design reviews throughout the game development process.
—0—0
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
—0—0
Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
—0—0
Provide test specifications to quality assurance staff.
—0—0
Create gameplay test plans for internal and external test groups.
—0—0

Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page

O*NET 31.0 全部任务(24 项)

本职业在 O*NET 31.0 中的全部任务(英文原文;任务类型为核心或补充)。暴露值不列在此清单中,而在上方表格里,位于各来源所用 O*NET 版本的任务表述旁。

任务(O*NET 31.0)类型
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.核心
Provide test specifications to quality assurance staff.核心
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.核心
Create gameplay test plans for internal and external test groups.核心
Provide feedback to designers and other colleagues regarding game design features.核心
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.核心
Write or supervise the writing of game text and dialogue.核心
Solicit, obtain, and integrate feedback from design and technical staff into original game design.核心
Provide feedback to production staff regarding technical game qualities or adherence to original design.核心
Prepare two-dimensional concept layouts or three-dimensional mock-ups.核心
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.核心
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.核心
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.核心
Guide design discussions between development teams.核心
Devise missions, challenges, or puzzles to be encountered in game play.核心
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.核心
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.核心
Create gameplay prototypes for presentation to creative and technical staff and management.核心
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.核心
Consult with multiple stakeholders to define requirements and implement online features.核心
Conduct regular design reviews throughout the game development process.核心
Collaborate with artists to achieve appropriate visual style.核心
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.核心
Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.核心

职业信息

就业展望(BLS)

这些数值属于整个 SOC 15-1255 组(Web and digital interface designers),并非仅属于该 O*NET 职业。

就业人数,2025
133K
预计就业人数,2035
141K
变化 (2025–35)
+6%
年薪中位数,2025
$104,000
入职通常所需学历
Bachelor's degree
最低 $30,890BLS EP 2025–35 中 825 个细分职业的工资中位数范围最高 $559,030

来源: U.S. Bureau of Labor Statistics, Employment Projections 2025–35 — Employment by detailed occupation, 2025 and projected 2035

韩国职业分类关联(KSCO)

来自 AI Changing Work 制作的 Korea Occupation Direct Crosswalk v1.1 当前版本的关联。关系值从 O*NET-SOC 职业一侧解读。

KSCO 代码KSCO 名称关系状态
22234게임 개발자相关,但不对应已确认
29553게임 디자이너相关,但不对应已确认

关系与状态的定义(kr-direct v1.1)

国际劳工组织(ILO)职业说明

以下 ISCO-08 职业组由 AI Changing Work 原样套用美国劳工统计局(BLS)发布的对照表(2018 SOC→2010 SOC、2010 SOC→ISCO-08)、不逐案取舍,与本职业相关联;每项关联可能是完全对应,也可能是部分对应。

  • ISCO-08 2513Web and Multimedia Developers

    网络和多媒体开发人员

  • ISCO-08 2519Software and Applications Developers and Analysts Not Elsewhere Classified

    其他未列明的软件和应用开发人员及分析师

  • ISCO-08 2529Database and Network Professionals Not Elsewhere Classified

    其他未列明的数据库和网络专业人员

  • ISCO-08 3514Web Technicians

    网站技术员

自行翻译

自行翻译 · 非 ISCO 官方词汇 — 未经国际劳工组织审核。

Sources: ILO ISCO-08 — details: Credits

ESCO 职业词汇

以下每一项都是在已公开的ESCO-O*NET Crosswalk(第 1 版,2022 年)中与本职业逐项对应的。对应类型出自该对照表;表述出自 AI Changing Work。

  • digital games designerESCO 2166.7范围相同

    Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.

  • gambling, betting, and lottery games designerESCO 2166.9本职业范围更宽

    Gambling, betting, and lottery games designers design innovative gambling, betting and lottery games. They determine the design, gaming rules or structure of a game. Gambling, betting, and lottery games designers may also demonstrate the game to individuals.

  • video designerESCO 2166.14有重叠,但不相同

    Video designers develop a projected image design concept for a performance and supervise the execution of it. Their work is based on research and artistic vision. Their design is influenced by and influences other designs and must be conform with these designs and the overall artistic vision. Therefore, the designers work closely with artistic directors, operators and the artistic team. Video designers prepare media fragments to be used in a performance, which can involve recording, composing, manipulating and editing. During rehearsals and performance they coach the operators to obtain optimal timing and manipulation. Video  designers develop plans, mapping, cue lists and other documentation to support the operators and production crew. Video designers sometimes also work as autonomous artists, creating video art outside a performance context.

来源: European Commission, DG EMPL — ESCO API 2026-08-08 (bridge v1.2.1)

许可: CC BY 4.0 (EU Reuse Notice)

查看原文

ESCO reuse terms and the modification notice are in Credits.

法国职业分类关联(ROME)

本职业与 ROME 4.0 职业条目(fiche)之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。标为「暂定」的关联仅凭同一模型系列(Claude)两位判定者的判定采纳,或对其判定适用运营方规则后采纳,因此其依据弱于已确认的关联。

ROME 代码ROME 名称(法语)关系
E1125Concepteur / Conceptrice de jeux vidéo范围相同暂定
E1126Auteur / Auteure de jeux de société相关,但不对应
E1111Game master相关,但不对应暂定
E1115Chef / Cheffe de projet jeux vidéo相关,但不对应暂定

Source: France Travail — Répertoire Opérationnel des Métiers et des Emplois (ROME 4.0), version 61, last updated 15 June 2026 (https://www.data.gouv.fr/datasets/repertoire-operationnel-des-metiers-et-des-emplois-rome). Licence Ouverte 2.0.

ROME codes and titles are reproduced unchanged; the links to O*NET-SOC occupations are AI Changing Work's own judgment and are not a France Travail correspondence.

(AI Changing Work link release: fr-direct v1)

西班牙职业分类关联(CNO-11)

本职业与 CNO-11 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。

CNO-11 代码CNO-11 名称(西班牙语)关系
2484Diseñadores gráficos y multimedia相关,但不对应暂定
2713Analistas, programadores y diseñadores Web y multimedia相关,但不对应暂定

Source: Instituto Nacional de Estadística (INE), National Classification of Occupations 2011 (CNO-11, Royal Decree 1591/2010) — www.ine.es · Licensed CC BY 4.0. CNO-11 codes and Spanish titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not an INE correspondence.

(AI Changing Work link release: es-direct v1)

德国职业分类关联(KldB)

本职业与 KldB 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。

KldB 代码KldB 名称(德语)关系
23223Berufe im Grafik-, Kommunikations- und Fotodesign - komplexe Spezialistentätigkeiten本职业范围更窄
23224Berufe im Grafik-, Kommunikations- und Fotodesign - hoch komplexe Tätigkeiten相关,但不对应

Source: © Statistik der Bundesagentur für Arbeit — Klassifikation der Berufe 2010 – überarbeitete Fassung 2020, https://statistik.arbeitsagentur.de. KldB codes and titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own mapping (eigene Zuordnung) and are not a Bundesagentur für Arbeit correspondence.

(AI Changing Work link release: de-direct v1)

日本职业分类关联(JSCO)

本职业与 JSCO 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。

JSCO 代码JSCO 名称(日语)关系
249他に分類されない専門的職業従事者本职业范围更窄
104ソフトウェア作成者相关,但不对应

Source: Ministry of Internal Affairs and Communications (MIC), Japan Standard Occupational Classification (Dec. 2009, MIC Notification No. 555). JSCO codes and Japanese titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not a MIC correspondence.

(AI Changing Work link release: jp-direct v1)

本页数据的来源与许可,以及 AI Changing Work 的修改与翻译说明:致谢与来源