Video Game Designers
Computer and Mathematical Occupations- O*NET-SOC 代码
- 15-1255.01
Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.
- 数据来源: BLS发布时间: 2026-08
很高· 相对
低四级相对区间很高职业群单位数值
尺度 · 母数 · 来源
四级相对类别(低 / 中等 / 高 / 很高)
以BLS就业预测表中831个细分职业为基数。取值按 NEM(全国就业矩阵)代码给定,因此共用同一 NEM 代码的职业得到相同分档
- 数据来源: Anthropic发布时间: 2026-03
0.249
0.000此处所载数值的范围0.745职业群单位数值
尺度 · 母数 · 来源
- 数据来源: ILO发布时间: 2025
0.49–0.60· ISCO-08 职业组 4 个
尺度 · 母数 · 来源
生成式AI暴露度指数,按发布原值0–1
按 ISCO-08 细类(4 位)发布的数值。按原样应用美国劳工统计局(BLS)的官方对照表(ISCO-08→2010 SOC、2010 SOC→2018 SOC)关联到本职业,对应关系为全部或部分对应
该来源发布的是什么性质的数值
BLS的类别是相对排位而非绝对水平,也不是一手测量:它把多项已发表研究给出的职业百分位排名归并为四个等级。它不是就业或工资预测,不是采用概率,也不区分自动化与增强。
各关联 ISCO-08 职业组的 ILO 数值
- ISCO-08 2513Web and Multimedia Developers0.60
- ISCO-08 2519Software and Applications Developers and Analysts Not Elsewhere Classified0.55
- ISCO-08 2529Database and Network Professionals Not Elsewhere Classified0.49
- ISCO-08 3514Web Technicians0.53
Task-level exposure
显示隐藏的 18 项工作已评分任务 24 项 · β ≥ 0.5 的任务 24 项(100.0%)
β = 直接暴露(E1)+ 0.5 × 借助工具时的暴露(E2),依据原始代码库的定义。
- 原始单位:O*NET 27.2 任务 → O*NET 31.0 职业代码
- 所有已评分任务均在 O*NET 31.0 任务列表中。
- 来源
- OpenAI "GPTs are GPTs" exposure rubric
- 版本
- gh-main-0471612
- 许可
- MIT License, Copyright (c) 2024 OpenAI
以下为 O*NET-SOC 2010 职业 15-1199.11 Video Game Designers 的工作任务,由本站依据 O*NET-SOC 2010→2019 官方对照表关联到此职业
| Task (O*NET 20.1) | Claude.aiRaw / share % |
|---|---|
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.15-1199.11 | 0.297151.0 |
Consult with multiple stakeholders to define requirements and implement online features.15-1199.11 | 0.243841.8 |
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.15-1199.11 | 0.01522.6 |
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.15-1199.11 | 0.01222.1 |
Collaborate with artists to achieve appropriate visual style.15-1199.11 | 0.01172.0 |
Guide design discussions between development teams.15-1199.11 | 0.00290.5 |
Values in this tab are predicted labels, not observations. Eloundou et al. (2023) published two rating regimes — human raters and GPT-4 — and the β shown here is derived from the GPT-4 rater basis alone; the same task can take a different value under the other regime. The unit and the meaning differ from the observed shares (%) in the other tabs, so do not place them on the same axis.
| Task (O*NET 27.2) | βE1 + 0.5 × E2 |
|---|---|
Provide test specifications to quality assurance staff.O*NET Task ID 16195 | 1.0 |
Create gameplay test plans for internal and external test groups.O*NET Task ID 16197 | 1.0 |
Provide feedback to designers and other colleagues regarding game design features.O*NET Task ID 16198 | 1.0 |
Write or supervise the writing of game text and dialogue.O*NET Task ID 16200 | 1.0 |
Provide feedback to production staff regarding technical game qualities or adherence to original design.O*NET Task ID 16202 | 1.0 |
Devise missions, challenges, or puzzles to be encountered in game play.O*NET Task ID 16208 | 1.0 |
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.O*NET Task ID 16209 | 1.0 |
Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.O*NET Task ID 16217 | 1.0 |
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.O*NET Task ID 16194 | 0.5 |
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.O*NET Task ID 16196 | 0.5 |
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.O*NET Task ID 16199 | 0.5 |
Solicit, obtain, and integrate feedback from design and technical staff into original game design.O*NET Task ID 16201 | 0.5 |
Prepare two-dimensional concept layouts or three-dimensional mock-ups.O*NET Task ID 16203 | 0.5 |
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.O*NET Task ID 16204 | 0.5 |
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.O*NET Task ID 16205 | 0.5 |
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.O*NET Task ID 16206 | 0.5 |
Guide design discussions between development teams.O*NET Task ID 16207 | 0.5 |
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.O*NET Task ID 16210 | 0.5 |
Create gameplay prototypes for presentation to creative and technical staff and management.O*NET Task ID 16211 | 0.5 |
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.O*NET Task ID 16212 | 0.5 |
Consult with multiple stakeholders to define requirements and implement online features.O*NET Task ID 16213 | 0.5 |
Conduct regular design reviews throughout the game development process.O*NET Task ID 16214 | 0.5 |
Collaborate with artists to achieve appropriate visual style.O*NET Task ID 16215 | 0.5 |
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.O*NET Task ID 16216 | 0.5 |
β = E1 + 0.5 × E2 · E1 = tasks where direct LLM access alone cuts time by at least 50%, E2 = tasks where software built on top of an LLM cuts time by at least 50%. Values take only 0 / 0.5 / 1.0.
Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page
O*NET 31.0 全部任务(24 项)
本职业在 O*NET 31.0 中的全部任务(英文原文;任务类型为核心或补充)。暴露值不列在此清单中,而在上方表格里,位于各来源所用 O*NET 版本的任务表述旁。
| 任务(O*NET 31.0) | 类型 |
|---|---|
| Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas. | 核心 |
| Provide test specifications to quality assurance staff. | 核心 |
| Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences. | 核心 |
| Create gameplay test plans for internal and external test groups. | 核心 |
| Provide feedback to designers and other colleagues regarding game design features. | 核心 |
| Balance and adjust gameplay experiences to ensure the critical and commercial success of the product. | 核心 |
| Write or supervise the writing of game text and dialogue. | 核心 |
| Solicit, obtain, and integrate feedback from design and technical staff into original game design. | 核心 |
| Provide feedback to production staff regarding technical game qualities or adherence to original design. | 核心 |
| Prepare two-dimensional concept layouts or three-dimensional mock-ups. | 核心 |
| Present new game design concepts to management and technical colleagues, including artists, animators, and programmers. | 核心 |
| Prepare and revise initial game sketches using two- and three-dimensional graphical design software. | 核心 |
| Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision. | 核心 |
| Guide design discussions between development teams. | 核心 |
| Devise missions, challenges, or puzzles to be encountered in game play. | 核心 |
| Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines. | 核心 |
| Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction. | 核心 |
| Create gameplay prototypes for presentation to creative and technical staff and management. | 核心 |
| Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff. | 核心 |
| Consult with multiple stakeholders to define requirements and implement online features. | 核心 |
| Conduct regular design reviews throughout the game development process. | 核心 |
| Collaborate with artists to achieve appropriate visual style. | 核心 |
| Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices. | 核心 |
| Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise. | 核心 |
0.00/ 3· 机器人暴露指数
尺度 · 母数 · 来源
对每项体力任务,按已实际部署、销售或演示的机器人能够完成它的环境评定 0–3 级(0 不可 · 1 围栏式机器单元、灌装线等机器人专用设施 · 2 医院药房、集装箱港口等受管理的设施 · 3 私人住宅、建筑工地等非结构化环境),再按工作时间占比求平均
以该职业 O*NET 29.3 任务中的体力任务为准
等级与时间占比由 Anthropic 使用 Claude Opus 5(网络搜索)估算(截至 2026 年)。
机器人暴露指数与本站的 AI 暴露度是不同的指标,不能相加或相互比较。该指数不代表实际采用情况或成本竞争力,0 也包括没有体力任务的职业。
每项体力任务的等级
该职业的 O*NET 29.3 任务中没有被归类为体力任务的任务。
职业信息
就业展望(BLS)
这些数值属于整个 SOC 15-1255 组(Web and digital interface designers),并非仅属于该 O*NET 职业。
- 就业人数,2025
- 133K
- 预计就业人数,2035
- 141K
- 变化 (2025–35)
- +6%
- 年薪中位数,2025
- $104,000
- 入职通常所需学历
- Bachelor's degree
韩国职业分类关联(KSCO)
来自 AI Changing Work 制作的 Korea Occupation Direct Crosswalk v1.1 当前版本的关联。关系值从 O*NET-SOC 职业一侧解读。
| KSCO 代码 | KSCO 名称 | 关系 | 状态 |
|---|---|---|---|
| 22234 | 게임 개발자 | 相关,但不对应 | 已确认 |
| 29553 | 게임 디자이너 | 相关,但不对应 | 已确认 |
关系与状态的定义(kr-direct v1.1)
国际劳工组织(ILO)职业说明
以下 ISCO-08 职业组由 AI Changing Work 原样套用美国劳工统计局(BLS)发布的对照表(2018 SOC→2010 SOC、2010 SOC→ISCO-08)、不逐案取舍,与本职业相关联;每项关联可能是完全对应,也可能是部分对应。
- ISCO-08 2513Web and Multimedia Developers
网络和多媒体开发人员
- ISCO-08 2519Software and Applications Developers and Analysts Not Elsewhere Classified
其他未列明的软件和应用开发人员及分析师
- ISCO-08 2529Database and Network Professionals Not Elsewhere Classified
其他未列明的数据库和网络专业人员
- ISCO-08 3514Web Technicians
网站技术员
自行翻译
自行翻译 · 非 ISCO 官方词汇 — 未经国际劳工组织审核。
Sources: ILO ISCO-08 — details: Credits
ESCO 职业词汇
以下每一项都是在已公开的ESCO-O*NET Crosswalk(第 1 版,2022 年)中与本职业逐项对应的。对应类型出自该对照表;表述出自 AI Changing Work。
- digital games designerESCO 2166.7范围相同
Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.
- gambling, betting, and lottery games designerESCO 2166.9本职业范围更宽
Gambling, betting, and lottery games designers design innovative gambling, betting and lottery games. They determine the design, gaming rules or structure of a game. Gambling, betting, and lottery games designers may also demonstrate the game to individuals.
- video designerESCO 2166.14有重叠,但不相同
Video designers develop a projected image design concept for a performance and supervise the execution of it. Their work is based on research and artistic vision. Their design is influenced by and influences other designs and must be conform with these designs and the overall artistic vision. Therefore, the designers work closely with artistic directors, operators and the artistic team. Video designers prepare media fragments to be used in a performance, which can involve recording, composing, manipulating and editing. During rehearsals and performance they coach the operators to obtain optimal timing and manipulation. Video designers develop plans, mapping, cue lists and other documentation to support the operators and production crew. Video designers sometimes also work as autonomous artists, creating video art outside a performance context.
来源: European Commission, DG EMPL — ESCO API 2026-08-08 (bridge v1.2.1)
许可: CC BY 4.0 (EU Reuse Notice)
ESCO reuse terms and the modification notice are in Credits.
法国职业分类关联(ROME)
本职业与 ROME 4.0 职业条目(fiche)之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。标为「暂定」的关联仅凭同一模型系列(Claude)两位判定者的判定采纳,或对其判定适用运营方规则后采纳,因此其依据弱于已确认的关联。
| ROME 代码 | ROME 名称(法语) | 关系 |
|---|---|---|
| E1125 | Concepteur / Conceptrice de jeux vidéo | 范围相同暂定 |
| E1126 | Auteur / Auteure de jeux de société | 相关,但不对应 |
| E1111 | Game master | 相关,但不对应暂定 |
| E1115 | Chef / Cheffe de projet jeux vidéo | 相关,但不对应暂定 |
Source: France Travail — Répertoire Opérationnel des Métiers et des Emplois (ROME 4.0), version 61, last updated 15 June 2026 (https://www.data.gouv.fr/datasets/repertoire-operationnel-des-metiers-et-des-emplois-rome). Licence Ouverte 2.0.
ROME codes and titles are reproduced unchanged; the links to O*NET-SOC occupations are AI Changing Work's own judgment and are not a France Travail correspondence.
(AI Changing Work link release: fr-direct v1)
西班牙职业分类关联(CNO-11)
本职业与 CNO-11 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。
| CNO-11 代码 | CNO-11 名称(西班牙语) | 关系 |
|---|---|---|
| 2484 | Diseñadores gráficos y multimedia | 相关,但不对应暂定 |
| 2713 | Analistas, programadores y diseñadores Web y multimedia | 相关,但不对应暂定 |
Source: Instituto Nacional de Estadística (INE), National Classification of Occupations 2011 (CNO-11, Royal Decree 1591/2010) — www.ine.es · Licensed CC BY 4.0. CNO-11 codes and Spanish titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not an INE correspondence.
(AI Changing Work link release: es-direct v1)
德国职业分类关联(KldB)
本职业与 KldB 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。
| KldB 代码 | KldB 名称(德语) | 关系 |
|---|---|---|
| 23223 | Berufe im Grafik-, Kommunikations- und Fotodesign - komplexe Spezialistentätigkeiten | 本职业范围更窄 |
| 23224 | Berufe im Grafik-, Kommunikations- und Fotodesign - hoch komplexe Tätigkeiten | 相关,但不对应 |
Source: © Statistik der Bundesagentur für Arbeit — Klassifikation der Berufe 2010 – überarbeitete Fassung 2020, https://statistik.arbeitsagentur.de. KldB codes and titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own mapping (eigene Zuordnung) and are not a Bundesagentur für Arbeit correspondence.
(AI Changing Work link release: de-direct v1)
日本职业分类关联(JSCO)
本职业与 JSCO 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。
| JSCO 代码 | JSCO 名称(日语) | 关系 |
|---|---|---|
| 249 | 他に分類されない専門的職業従事者 | 本职业范围更窄 |
| 104 | ソフトウェア作成者 | 相关,但不对应 |
Source: Ministry of Internal Affairs and Communications (MIC), Japan Standard Occupational Classification (Dec. 2009, MIC Notification No. 555). JSCO codes and Japanese titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not a MIC correspondence.
(AI Changing Work link release: jp-direct v1)
本页数据的来源与许可,以及 AI Changing Work 的修改与翻译说明:致谢与来源