Special Effects Artists and Animators
Arts, Design, Entertainment, Sports, and Media Occupations- O*NET-SOC 代码
- 27-1014.00
Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials.
- 数据来源: BLS发布时间: 2026-08
高· 相对
低四级相对区间很高职业群单位数值
尺度 · 母数 · 来源
四级相对类别(低 / 中等 / 高 / 很高)
以BLS就业预测表中831个细分职业为基数。取值按 NEM(全国就业矩阵)代码给定,因此共用同一 NEM 代码的职业得到相同分档
- 数据来源: Anthropic发布时间: 2026-03
0.357
0.000此处所载数值的范围0.745尺度 · 母数 · 来源
- 数据来源: ILO发布时间: 2025
0.49
0.09此处所载数值的范围0.70职业群单位数值
尺度 · 母数 · 来源
生成式AI暴露度指数,按发布原值0–1
按 ISCO-08 细类(4 位)发布的数值。按原样应用美国劳工统计局(BLS)的官方对照表(ISCO-08→2010 SOC、2010 SOC→2018 SOC)关联到本职业,对应关系为全部或部分对应
该来源发布的是什么性质的数值
BLS的类别是相对排位而非绝对水平,也不是一手测量:它把多项已发表研究给出的职业百分位排名归并为四个等级。它不是就业或工资预测,不是采用概率,也不区分自动化与增强。
Task-level exposure
显示隐藏的 7 项工作已评分任务 14 项 · β ≥ 0.5 的任务 14 项(100.0%)
β = 直接暴露(E1)+ 0.5 × 借助工具时的暴露(E2),依据原始代码库的定义。
- 原始单位:O*NET 27.2 任务 → O*NET 31.0 职业代码
- 已评分任务中有 1 项不在 O*NET 31.0 任务列表中,其分数按 O*NET 27.2 的发布值保留。
- 来源
- OpenAI "GPTs are GPTs" exposure rubric
- 版本
- gh-main-0471612
- 许可
- MIT License, Copyright (c) 2024 OpenAI
以下为 O*NET-SOC 2010 职业 27-1014.00 Multimedia Artists and Animators 的工作任务,由本站依据 O*NET-SOC 2010→2019 官方对照表关联到此职业
| Task (O*NET 20.1) | Claude.aiRaw / share % |
|---|---|
Use models to simulate the behavior of animated objects in the finished sequence.27-1014.00 | 0.311742.8 |
Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.27-1014.00 | 0.306742.1 |
Design complex graphics and animation, using independent judgment, creativity, and computer equipment.27-1014.00 | 0.079710.9 |
Assemble, typeset, scan and produce digital camera-ready art or film negatives and printer's proofs.27-1014.00 | 0.01311.8 |
Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.27-1014.00 | 0.00650.9 |
Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.27-1014.00 | 0.00650.9 |
Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.27-1014.00 | 0.00470.6 |
Values in this tab are predicted labels, not observations. Eloundou et al. (2023) published two rating regimes — human raters and GPT-4 — and the β shown here is derived from the GPT-4 rater basis alone; the same task can take a different value under the other regime. The unit and the meaning differ from the observed shares (%) in the other tabs, so do not place them on the same axis.
| Task (O*NET 27.2) | βE1 + 0.5 × E2 |
|---|---|
Implement and maintain configuration control systems.O*NET Task ID 6895 | 1.0 |
Design complex graphics and animation, using independent judgment, creativity, and computer equipment.O*NET Task ID 6882 | 0.5 |
Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.O*NET Task ID 6883 | 0.5 |
Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.O*NET Task ID 6884 | 0.5 |
Assemble, typeset, scan, and produce digital camera-ready art or film negatives and printer's proofs.O*NET Task ID 6885 | 0.5 |
Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.O*NET Task ID 6886 | 0.5 |
Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.O*NET Task ID 6887 | 0.5 |
Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.O*NET Task ID 6888 | 0.5 |
Create pen-and-paper images to be scanned, edited, colored, textured, or animated by computer.O*NET Task ID 6889 | 0.5 |
Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.O*NET Task ID 6890 | 0.5 |
Use models to simulate the behavior of animated objects in the finished sequence.O*NET Task ID 6891 | 0.5 |
Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.O*NET Task ID 6892 | 0.5 |
Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.O*NET Task ID 6893 | 0.5 |
Convert real objects to animated objects through modeling, using techniques such as optical scanning.O*NET Task ID 6894 | 0.5 |
β = E1 + 0.5 × E2 · E1 = tasks where direct LLM access alone cuts time by at least 50%, E2 = tasks where software built on top of an LLM cuts time by at least 50%. Values take only 0 / 0.5 / 1.0.
Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page
O*NET 31.0 全部任务(13 项)
本职业在 O*NET 31.0 中的全部任务(英文原文;任务类型为核心或补充)。暴露值不列在此清单中,而在上方表格里,位于各来源所用 O*NET 版本的任务表述旁。
| 任务(O*NET 31.0) | 类型 |
|---|---|
| Design complex graphics and animation, using independent judgment, creativity, and computer equipment. | 核心 |
| Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs. | 核心 |
| Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion. | 核心 |
| Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters. | 核心 |
| Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television. | 核心 |
| Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking. | 核心 |
| Assemble, typeset, scan, and produce digital camera-ready art or film negatives and printer's proofs. | 补充 |
| Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques. | 补充 |
| Create pen-and-paper images to be scanned, edited, colored, textured, or animated by computer. | 补充 |
| Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows. | 补充 |
| Use models to simulate the behavior of animated objects in the finished sequence. | 补充 |
| Convert real objects to animated objects through modeling, using techniques such as optical scanning. | 补充 |
| Implement and maintain configuration control systems. | 补充 |
0.03/ 3· 机器人暴露指数
尺度 · 母数 · 来源
对每项体力任务,按已实际部署、销售或演示的机器人能够完成它的环境评定 0–3 级(0 不可 · 1 围栏式机器单元、灌装线等机器人专用设施 · 2 医院药房、集装箱港口等受管理的设施 · 3 私人住宅、建筑工地等非结构化环境),再按工作时间占比求平均
以该职业 O*NET 29.3 任务中的体力任务为准
等级与时间占比由 Anthropic 使用 Claude Opus 5(网络搜索)估算(截至 2026 年)。
机器人暴露指数与本站的 AI 暴露度是不同的指标,不能相加或相互比较。该指数不代表实际采用情况或成本竞争力,0 也包括没有体力任务的职业。
每项体力任务的等级
机器人环境等级(E0–E3)
E0 机器人不可详情
评定为已实际部署、销售或演示的机器人即使在机器人专用设施中也无法完成
E1 机器人专用设施详情
评定为可在围绕机器搭建的设施中完成,例如围栏式机器单元或灌装线
E2 受管理的设施详情
评定为可在由机构按工作标准维护的人类工作设施中完成,例如医院药房或集装箱港口
E3 非结构化环境详情
评定为可在没有机构按工作标准维护的环境中完成,例如私人住宅或建筑工地
仅列出被归类为体力任务的任务;其他任务在来源中没有等级。
| 任务(O*NET 29.3) | 机器人环境等级 |
|---|---|
| Assemble, typeset, scan, and produce digital camera-ready art or film negatives and printer's proofs. | E2 受管理的设施 |
| Create pen-and-paper images to be scanned, edited, colored, textured, or animated by computer. | E0 机器人不可 |
职业信息
就业展望(BLS)
- 就业人数,2025
- 52K
- 预计就业人数,2035
- 52K
- 变化 (2025–35)
- -0.3%
- 年薪中位数,2025
- $102,030
- 入职通常所需学历
- Bachelor's degree
韩国职业分类关联(KSCO)
来自 AI Changing Work 制作的 Korea Occupation Direct Crosswalk v1.1 当前版本的关联。关系值从 O*NET-SOC 职业一侧解读。
| KSCO 代码 | KSCO 名称 | 关系 | 状态 |
|---|---|---|---|
| 29432 | 만화영화 작가 | 本职业范围更宽 | 已确认 |
| 29555 | 실감형 콘텐츠 디자이너 | 本职业范围更宽 | 已确认 |
| 29552 | 멀티미디어 디자이너 | 有重叠,但不相同 | 已确认 |
| 29553 | 게임 디자이너 | 有重叠,但不相同 | 已确认 |
| 29431 | 만화가 | 相关,但不对应 | 已确认 |
| 29491 | 영상 및 미디어 예술가 | 相关,但不对应 | 已确认 |
关系与状态的定义(kr-direct v1.1)
国际劳工组织(ILO)职业说明
以下 ISCO-08 职业组由 AI Changing Work 原样套用美国劳工统计局(BLS)发布的对照表(2018 SOC→2010 SOC、2010 SOC→ISCO-08)、不逐案取舍,与本职业相关联;每项关联可能是完全对应,也可能是部分对应。
- ISCO-08 2166Graphic and Multimedia Designers
平面和多媒体设计师
自行翻译
自行翻译 · 非 ISCO 官方词汇 — 未经国际劳工组织审核。
以下定义、任务和职业示例是 ILO 对该 ISCO-08 职业组的描述,而不是对本职业的描述。
Graphic and multimedia designers design visual and audio-visual content for the communication of information using print, film, electronic, digital and other forms of visual and audio media. They create graphics, special effects, animation or other visual images for use in computer games, movies, music videos, print media and advertisements.
任务
- (a) determining the objectives and constraints of the design brief by consulting with clients and stakeholders;
- (b) undertaking research and analysing functional communication requirements;
- (c) formulating design concepts for the subject to be communicated;
- (d) preparing sketches, diagrams, illustrations and layouts to communicate design concepts;
- (e) designing complex graphics and animation to satisfy functional, aesthetic and creative requirements of the design brief;
- (f) creating two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modelling programmes;
- (g) negotiating design solutions with clients, management, sales and production staff;
- (h) selecting, specifying or recommending functional and aesthetic materials and media for publication, delivery or display;
- (i) detailing and documenting the selected design for production;
- (j) supervising or carrying out production in the chosen media.
职业示例
Animator · Commercial artists · Computer games designer · Digital artist · Graphic designer · Illustrator · Multimedia designer · Publication designer · Web designer
Sources: ILO ISCO-08 — details: Credits
ESCO 职业词汇
以下每一项都是在已公开的ESCO-O*NET Crosswalk(第 1 版,2022 年)中与本职业逐项对应的。对应类型出自该对照表;表述出自 AI Changing Work。
- 3D animatorESCO 2166.3.1本职业范围更宽
3D animators are in charge of animating 3D models of objects, virtual environments, layouts, characters and 3D virtual animated agents.
- 3D modellerESCO 2166.1本职业范围更宽
3D modellers design 3D models of objects, virtual environments, layouts, characters, and 3D virtual animated agents.
- animation layout artistESCO 2166.2本职业范围更宽
Animation layout artists work with the cameramen and director to coordinate and create optimal 3D animation shots. They translate 2D storyboards into 3D animated shots and are responsible for camera angles, frames and lighting of animation scenes. Animation layout artists decide which action takes place in which animation scene.
- animatorESCO 2166.3本职业范围更宽
Animators use software to create animations, these are rapidly sequenced together images to create an illusion of movement.
- special effects artistESCO 2166.12本职业范围更宽
Special effects artists create illusions for movies, videos and computer games. They use computer software.
- storyboard artistESCO 2651.11本职业范围更宽
Storyboard artists draw out the scenes of a motion picture or television series according to the script in order to see what will be possible during production. They work together with the producer and video and motion picture director.
- video artistESCO 2651.12本职业范围更宽
Video artists create videos using analogue or digital techniques to obtain special effects, animation, or other animated visuals using films, videos, images, computer or other electronic tools.
- digital artistESCO 2166.6有重叠,但不相同
Digital artists create art which applies digital technology as an essential part of the creative process. Digital art is usually created using computers or more specialised digital equipment. It may be enjoyed using the same instruments, shared over the internet, or presented using more traditional media.
来源: European Commission, DG EMPL — ESCO API 2026-08-08 (bridge v1.2.1)
许可: CC BY 4.0 (EU Reuse Notice)
ESCO reuse terms and the modification notice are in Credits.
法国职业分类关联(ROME)
本职业与 ROME 4.0 职业条目(fiche)之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。标为「暂定」的关联仅凭同一模型系列(Claude)两位判定者的判定采纳,或对其判定适用运营方规则后采纳,因此其依据弱于已确认的关联。
| ROME 代码 | ROME 名称(法语) | 关系 |
|---|---|---|
| E1207 | Motion designer | 本职业范围更宽暂定 |
| L1510 | Animateur / Animatrice 2D 3D - films d'animation | 本职业范围更宽暂定 |
| E1214 | Superviseur / Superviseuse de production virtuelle | 有重叠,但不相同暂定 |
| E1104 | Concepteur / Conceptrice de contenus multimedia | 相关,但不对应 |
| L1522 | Opérateur / Opératrice d'effets visuels physiques audiovisuel et cinéma | 相关,但不对应 |
Source: France Travail — Répertoire Opérationnel des Métiers et des Emplois (ROME 4.0), version 61, last updated 15 June 2026 (https://www.data.gouv.fr/datasets/repertoire-operationnel-des-metiers-et-des-emplois-rome). Licence Ouverte 2.0.
ROME codes and titles are reproduced unchanged; the links to O*NET-SOC occupations are AI Changing Work's own judgment and are not a France Travail correspondence.
(AI Changing Work link release: fr-direct v1)
西班牙职业分类关联(CNO-11)
本职业与 CNO-11 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。
| CNO-11 代码 | CNO-11 名称(西班牙语) | 关系 |
|---|---|---|
| 2484 | Diseñadores gráficos y multimedia | 本职业范围更窄暂定 |
| 3739 | Otros técnicos y profesionales de apoyo de actividades culturales y artísticas | 相关,但不对应暂定 |
Source: Instituto Nacional de Estadística (INE), National Classification of Occupations 2011 (CNO-11, Royal Decree 1591/2010) — www.ine.es · Licensed CC BY 4.0. CNO-11 codes and Spanish titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not an INE correspondence.
(AI Changing Work link release: es-direct v1)
德国职业分类关联(KldB)
本职业与 KldB 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。
| KldB 代码 | KldB 名称(德语) | 关系 |
|---|---|---|
| 23224 | Berufe im Grafik-, Kommunikations- und Fotodesign - hoch komplexe Tätigkeiten | 有重叠,但不相同 |
| 23223 | Berufe im Grafik-, Kommunikations- und Fotodesign - komplexe Spezialistentätigkeiten | 相关,但不对应 |
| 93323 | Kunstmaler/innen und Zeichner/innen - komplexe Spezialistentätigkeiten | 相关,但不对应 |
Source: © Statistik der Bundesagentur für Arbeit — Klassifikation der Berufe 2010 – überarbeitete Fassung 2020, https://statistik.arbeitsagentur.de. KldB codes and titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own mapping (eigene Zuordnung) and are not a Bundesagentur für Arbeit correspondence.
(AI Changing Work link release: de-direct v1)
日本职业分类关联(JSCO)
本职业与 JSCO 职业之间的关联,由 AI Changing Work 借助 AI 模型判定。关系从本职业一侧解读。
| JSCO 代码 | JSCO 名称(日语) | 关系 |
|---|---|---|
| 224 | デザイナー | 相关,但不对应暂定 |
| 591 | 生産関連作業従事者 | 相关,但不对应暂定 |
Source: Ministry of Internal Affairs and Communications (MIC), Japan Standard Occupational Classification (Dec. 2009, MIC Notification No. 555). JSCO codes and Japanese titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not a MIC correspondence.
(AI Changing Work link release: jp-direct v1)
本页数据的来源与许可,以及 AI Changing Work 的修改与翻译说明:致谢与来源