O*NET-SOC code
15-1255.01

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

AI exposure

  • Data source: BLSPublished: 2026-08

    Very high· relative

    LowFour relative bandsVery high

    Group-level value

    Scale, basis and source

    Four relative bands (Low / Moderate / High / Very high)

    831 detailed occupations in the BLS Employment Projections table. Assigned per National Employment Matrix (NEM) code, so occupations sharing a NEM code carry the same band

    Source dataset (XLSX download)

  • Data source: AnthropicPublished: 2026-03

    0.249

    0.000Range of values carried here0.745

    Group-level value

    Scale, basis and source

    Observed exposure index, 0–1 as published

    Mapped onto O*NET tasks

    Published per SOC 2018 occupation; every O*NET occupation with the same SOC 2018 code carries this value

    Source dataset (CSV download)

  • Data source: ILOPublished: 2025

    0.49–0.60· 4 ISCO-08 groups

    Scale, basis and source

    Generative AI exposure index, 0–1 as published

    Published per ISCO-08 unit group. Linked to this occupation, wholly or in part, by applying U.S. Bureau of Labor Statistics crosswalks (ISCO-08 to 2010 SOC, 2010 SOC to 2018 SOC) as published

    Source dataset (PDF download)

What kind of figure this source publishes

The BLS category is a relative rank, not an absolute level, and it is not a first-hand measurement: it groups an occupation's percentile ranks across several published studies into four bands. It is not an employment or wage forecast, not a probability of adoption, and it does not separate automation from augmentation.

ILO value for each linked ISCO-08 group
  • ISCO-08 2513Web and Multimedia Developers0.60
  • ISCO-08 2519Software and Applications Developers and Analysts Not Elsewhere Classified0.55
  • ISCO-08 2529Database and Network Professionals Not Elsewhere Classified0.49
  • ISCO-08 3514Web Technicians0.53

AI exposure (OpenAI rubric)

24 rated tasks · 24 tasks with β ≥ 0.5 (100.0%)

β = direct exposure (E1) + 0.5 × exposure when tools are available (E2), per the source repository's definition.

  • Source unit: O*NET 27.2 tasks → O*NET 31.0 occupation code
  • All rated tasks are in the O*NET 31.0 task list.
Source
OpenAI "GPTs are GPTs" exposure rubric
Release
gh-main-0471612
License
MIT License, Copyright (c) 2024 OpenAI

Tasks

Task statements from the O*NET® 31.0 Database, core tasks first.

TaskTypeβ (OpenAI)
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.Core0.5
Provide test specifications to quality assurance staff.Core1
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.Core0.5
Create gameplay test plans for internal and external test groups.Core1
Provide feedback to designers and other colleagues regarding game design features.Core1
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.Core0.5
Write or supervise the writing of game text and dialogue.Core1
Solicit, obtain, and integrate feedback from design and technical staff into original game design.Core0.5
Provide feedback to production staff regarding technical game qualities or adherence to original design.Core1
Prepare two-dimensional concept layouts or three-dimensional mock-ups.Core0.5
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.Core0.5
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.Core0.5
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.Core0.5
Guide design discussions between development teams.Core0.5
Devise missions, challenges, or puzzles to be encountered in game play.Core1
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.Core1
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.Core0.5
Create gameplay prototypes for presentation to creative and technical staff and management.Core0.5
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.Core0.5
Consult with multiple stakeholders to define requirements and implement online features.Core0.5
Conduct regular design reviews throughout the game development process.Core0.5
Collaborate with artists to achieve appropriate visual style.Core0.5
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.Core0.5
Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.Core1

Occupation information

Sources and attribution

This page includes information from the O*NET® 31.0 Database (https://www.onetcenter.org/database.html) by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA). Used under the CC BY 4.0 license (https://creativecommons.org/licenses/by/4.0/). O*NET® is a trademark of USDOL/ETA. AI Changing Work has modified all or some of this information: the O*NET-SOC code, title and task statements are reproduced in English without change; task-type labels are shown in the page's language and tasks are listed core first; any Korean occupation title shown on the Korean-language page is AI Changing Work's translation; any KSCO-8 unit groups linked to this occupation were paired with it by AI Changing Work's judgment, and the relation labels and statuses are AI Changing Work's additions. USDOL/ETA has not approved, endorsed, or tested these modifications.

Any AI exposure figures on this page are published by third parties, not by AI Changing Work, and none is part of the O*NET information. OpenAI publishes task-level scores (MIT License) for O*NET 27.2 task statements; each is shown next to the O*NET 31.0 task statement with the same task ID, whose wording can differ from the 27.2 statement that was scored. OpenAI also publishes occupation-level scores for O*NET-SOC codes in the same release, and any such score is shown on the O*NET occupation with the same code. Anthropic publishes an observed exposure index in the Anthropic Economic Index (CC-BY), and the U.S. Bureau of Labor Statistics publishes relative AI exposure categories (public domain); both are published per SOC code, and each value is shown on every O*NET occupation with that code. The International Labour Organization publishes a generative AI exposure index in ILO Working Paper 140 (CC BY 4.0) for ISCO-08 unit groups; AI Changing Work links those groups to O*NET occupations by applying the U.S. Bureau of Labor Statistics ISCO-08 to 2010 SOC and 2010 SOC to 2018 SOC crosswalks as published, without case-by-case selection, and these crosswalks match many groups only in part. Where several unit groups are linked, each group's published value is listed, and any summary shows only the lowest and highest of those values with the number of groups; no exposure figure is averaged or recalculated. Any employment figures are published by the U.S. Bureau of Labor Statistics for the SOC group containing this occupation. Each source is credited where its figures are shown.

O*NET OnLine: 15-1255.01 Video Game Designers

KSCO 코드·명칭: 한국표준직업분류(제8차 개정) — 통계청 고시 제2024-328호 (2024-07-01 고시, 2025-01-01 시행). 저작권법 제7조 제2호의 고시 항목이다. 명칭 표기(가운뎃점·띄어쓰기)는 해설서 2차 정오 반영판의 표기를 따랐으며, 고시 항목표와는 18개 명칭에서 가운뎃점 글리프나 띄어쓰기만 다르다. 통계청은 2025년 10월 국가데이터처로 개편되었다. 이 페이지의 KSCO 연결은 통계청·국가데이터처의 공식 연계표가 아니다.

Full attribution and licenses