O*NET-SOC code
15-1255.01

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

  • Data source: BLSPublished: 2026-08

    Very high· relative

    LowFour relative bandsVery high

    Group-level value

    Scale, basis and source

    Four relative bands (Low / Moderate / High / Very high)

    831 detailed occupations in the BLS Employment Projections table. Assigned per National Employment Matrix (NEM) code, so occupations sharing a NEM code carry the same band

    Source dataset (XLSX download)

  • Data source: AnthropicPublished: 2026-03

    0.249

    0.000Range of values carried here0.745

    Group-level value

    Scale, basis and source

    Observed exposure index, 0–1 as published

    Mapped onto O*NET tasks

    Published per SOC 2018 occupation; every O*NET occupation with the same SOC 2018 code carries this value

    Source dataset (CSV download)

  • Data source: ILOPublished: 2025

    0.49–0.60· 4 ISCO-08 groups

    Scale, basis and source

    Generative AI exposure index, 0–1 as published

    Published per ISCO-08 unit group. Linked to this occupation, wholly or in part, by applying U.S. Bureau of Labor Statistics crosswalks (ISCO-08 to 2010 SOC, 2010 SOC to 2018 SOC) as published

    Source dataset (PDF download)

What kind of figure this source publishes

The BLS category is a relative rank, not an absolute level, and it is not a first-hand measurement: it groups an occupation's percentile ranks across several published studies into four bands. It is not an employment or wage forecast, not a probability of adoption, and it does not separate automation from augmentation.

ILO value for each linked ISCO-08 group
  • ISCO-08 2513Web and Multimedia Developers0.60
  • ISCO-08 2519Software and Applications Developers and Analysts Not Elsewhere Classified0.55
  • ISCO-08 2529Database and Network Professionals Not Elsewhere Classified0.49
  • ISCO-08 3514Web Technicians0.53

Task-level exposure

Show 20 hidden tasks

24 rated tasks · 24 tasks with β ≥ 0.5 (100.0%)

β = direct exposure (E1) + 0.5 × exposure when tools are available (E2), per the source repository's definition.

  • Source unit: O*NET 27.2 tasks → O*NET 31.0 occupation code
  • All rated tasks are in the O*NET 31.0 task list.
Source
OpenAI "GPTs are GPTs" exposure rubric
Release
gh-main-0471612
License
MIT License, Copyright (c) 2024 OpenAI

Tasks of O*NET-SOC 2010 occupation 15-1199.11 Video Game Designers, linked to this occupation by the O*NET-SOC 2010 to 2019 crosswalk

Task (O*NET 20.1)Claude.aiRaw / share %APIRaw / share %
Consult with multiple stakeholders to define requirements and implement online features.

15-1199.11

0.204261.90.081627.0
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

15-1199.11

0.117735.70.208168.9
Collaborate with artists to achieve appropriate visual style.

15-1199.11

0.00621.90.01254.1
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

15-1199.11

0.00200.6—0

Data sources & licenses — O*NET®, Anthropic Economic Index, Eloundou et al. (2023): see full notices on the Credits page

All O*NET 31.0 task statements (24)

All O*NET 31.0 task statements for this occupation (English, as published; task type core or supplemental). Exposure values are not listed here; they are in the table above, next to each task statement as worded in the O*NET version each source used.

Task (O*NET 31.0)Type
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.Core
Provide test specifications to quality assurance staff.Core
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.Core
Create gameplay test plans for internal and external test groups.Core
Provide feedback to designers and other colleagues regarding game design features.Core
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.Core
Write or supervise the writing of game text and dialogue.Core
Solicit, obtain, and integrate feedback from design and technical staff into original game design.Core
Provide feedback to production staff regarding technical game qualities or adherence to original design.Core
Prepare two-dimensional concept layouts or three-dimensional mock-ups.Core
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.Core
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.Core
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.Core
Guide design discussions between development teams.Core
Devise missions, challenges, or puzzles to be encountered in game play.Core
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.Core
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.Core
Create gameplay prototypes for presentation to creative and technical staff and management.Core
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.Core
Consult with multiple stakeholders to define requirements and implement online features.Core
Conduct regular design reviews throughout the game development process.Core
Collaborate with artists to achieve appropriate visual style.Core
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.Core
Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.Core

Occupation information

Employment outlook (BLS)

Values for the whole SOC 15-1255 group (Web and digital interface designers), not for this O*NET occupation alone.

Employment, 2025
133K
Projected employment, 2035
141K
Change (2025–35)
+6%
Median annual wage, 2025
$104,000
Typical education needed for entry
Bachelor's degree
lowest $30,890median wage across 825 detailed occupations, BLS EP 2025–35highest $559,030

Source: U.S. Bureau of Labor Statistics, Employment Projections 2025–35 — Employment by detailed occupation, 2025 and projected 2035

Korea classification links (KSCO)

Links from the current release of the Korea Occupation Direct Crosswalk v1.1, made by AI Changing Work. Relation values are read from the O*NET-SOC occupation side.

KSCO codeKSCO titleRelationStatus
22234게임 개발자Related, not a matchconfirmed
29553게임 디자이너Related, not a matchconfirmed

Relation and status definitions(kr-direct v1.1)

ILO occupational description

AI Changing Work links the ISCO-08 unit groups below to this occupation by applying the U.S. Bureau of Labor Statistics crosswalks (2018 SOC to 2010 SOC, 2010 SOC to ISCO-08) as published, without case-by-case selection; each link may be whole or partial.

  • ISCO-08 2513Web and Multimedia Developers
  • ISCO-08 2519Software and Applications Developers and Analysts Not Elsewhere Classified
  • ISCO-08 2529Database and Network Professionals Not Elsewhere Classified
  • ISCO-08 3514Web Technicians

Sources: ILO ISCO-08 — details: Credits

ESCO occupational vocabulary

Each entry below is matched to this occupation in the published ESCO-O*NET Crosswalk (version 1, 2022). The match types are that crosswalk's; the wording is AI Changing Work's.

  • digital games designerESCO 2166.7Same scope

    Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.

  • gambling, betting, and lottery games designerESCO 2166.9This occupation is broader

    Gambling, betting, and lottery games designers design innovative gambling, betting and lottery games. They determine the design, gaming rules or structure of a game. Gambling, betting, and lottery games designers may also demonstrate the game to individuals.

  • video designerESCO 2166.14Overlapping, not the same

    Video designers develop a projected image design concept for a performance and supervise the execution of it. Their work is based on research and artistic vision. Their design is influenced by and influences other designs and must be conform with these designs and the overall artistic vision. Therefore, the designers work closely with artistic directors, operators and the artistic team. Video designers prepare media fragments to be used in a performance, which can involve recording, composing, manipulating and editing. During rehearsals and performance they coach the operators to obtain optimal timing and manipulation. Video  designers develop plans, mapping, cue lists and other documentation to support the operators and production crew. Video designers sometimes also work as autonomous artists, creating video art outside a performance context.

Source: European Commission, DG EMPL — ESCO API 2026-08-08 (bridge v1.2.1)

License: CC BY 4.0 (EU Reuse Notice)

View original

ESCO reuse terms and the modification notice are in Credits.

France classification links (ROME)

AI Changing Work's links between this occupation and ROME 4.0 job profiles, judged with AI models. Relations are read from this occupation's side. Links marked “provisional” were adopted on the judgments of two judges from the same model family (Claude) alone, or by an operator rule applied to their judgments, so they rest on weaker evidence than confirmed links.

ROME codeROME title (French)Relation
E1125Concepteur / Conceptrice de jeux vidéoSame scopeprovisional
E1126Auteur / Auteure de jeux de sociétéRelated, not a match
E1111Game masterRelated, not a matchprovisional
E1115Chef / Cheffe de projet jeux vidéoRelated, not a matchprovisional

Source: France Travail — Répertoire Opérationnel des Métiers et des Emplois (ROME 4.0), version 61, last updated 15 June 2026 (https://www.data.gouv.fr/datasets/repertoire-operationnel-des-metiers-et-des-emplois-rome). Licence Ouverte 2.0.

ROME codes and titles are reproduced unchanged; the links to O*NET-SOC occupations are AI Changing Work's own judgment and are not a France Travail correspondence.

(AI Changing Work link release: fr-direct v1)

Spain classification links (CNO-11)

AI Changing Work's links between this occupation and CNO-11 occupations, judged with AI models. Relations are read from this occupation's side.

CNO-11 codeCNO-11 title (Spanish)Relation
2484Diseñadores gráficos y multimediaRelated, not a matchprovisional
2713Analistas, programadores y diseñadores Web y multimediaRelated, not a matchprovisional

Source: Instituto Nacional de Estadística (INE), National Classification of Occupations 2011 (CNO-11, Royal Decree 1591/2010) — www.ine.es · Licensed CC BY 4.0. CNO-11 codes and Spanish titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not an INE correspondence.

(AI Changing Work link release: es-direct v1)

Germany classification links (KldB)

AI Changing Work's links between this occupation and KldB occupations, judged with AI models. Relations are read from this occupation's side.

KldB codeKldB title (German)Relation
23223Berufe im Grafik-, Kommunikations- und Fotodesign - komplexe SpezialistentätigkeitenThis occupation is narrower
23224Berufe im Grafik-, Kommunikations- und Fotodesign - hoch komplexe TätigkeitenRelated, not a match

Source: © Statistik der Bundesagentur für Arbeit — Klassifikation der Berufe 2010 – überarbeitete Fassung 2020, https://statistik.arbeitsagentur.de. KldB codes and titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own mapping (eigene Zuordnung) and are not a Bundesagentur für Arbeit correspondence.

(AI Changing Work link release: de-direct v1)

Japan classification links (JSCO)

AI Changing Work's links between this occupation and JSCO occupations, judged with AI models. Relations are read from this occupation's side.

JSCO codeJSCO title (Japanese)Relation
249他に分類されない専門的職業従事者This occupation is narrower
104ソフトウェア作成者Related, not a match

Source: Ministry of Internal Affairs and Communications (MIC), Japan Standard Occupational Classification (Dec. 2009, MIC Notification No. 555). JSCO codes and Japanese titles are reproduced unchanged; the links to O*NET occupations are AI Changing Work's own judgment and are not a MIC correspondence.

(AI Changing Work link release: jp-direct v1)

Sources, licenses and AI Changing Work's modification and translation notices for this page: Credits & sources